My suggestion would be to make AC reduce the maximum hit chances instead - something like a deflection cahnces. So if target would have 35% AC the chances to hit him would be max of 60%
Ac needs a buff for sure. It could serve as alternate method for avoiding damage among DR and hitpoints.This is good idea. Instead of reducing the accuracy, ac just sets the upper limit. We'd need bullets sort out armor and character related ac because ac from agi and dodger perks are caused by reflexes, not deflection.
The way I imagine Armor Class is more or less like armors "permeability". Better AC = stronger and more resistant armor that can take larger impact. Honestly how could kevlar suit help me not to get shot? It reduces damage from projectile impact but it does not affect if enemy hits me or not. So imho AC should more or less affect final dmg taken rather than chance to hit.
If you want to have a "most shots don't hit" system, cap the max chance to hit at 45% for everything... but I doubt people would enjoy playing that.
No, just AC will substract from your % to hit. And your % to hit is max. 95% (even if you shooting at point blank and have skill 300%) like now. So, if target has 10 AGI, Combat Armor MKII, and Dodger perk = 10+25+5=40 AC. 95%-40%=45%, but don't forget about:1) May be someone start use CA MK2, not BoS.2) Don't forget that .223 has -20 to AC, so it'll be 65% (only if target is at max. AC-build and armor); 7.62 -5 AC, Rocket AP -15 AC, 12ga -10 AC. +if this will be implemented, then ammo AC can be rebalanced.
Well since the fallout combat system was made for PVE and most critters have like 60-100 sm gun skill untill you start running into guys in CA having high AC meant most shots would miss, it just doesn't work since players have over double that many points.
Cap skills at 200%? Naw. That'd be bad.
I never said anything about capping skills, but a 200% cap wouldn't be worth doing because anyone who wants to waste their points is free to do so. Very few skills are worth going over 200 for.
Mostly only "bad" skills aka SG, BG, EG, sneak, steal, traps worth going over 200. Maybe also barter and outdoorsman. But in common PvE skills are capped at 120% to 170% but average PvP skills require 190+ to get proper bonuses from it.