fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 24, 2024, 03:37:18 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Backpacks and tools.  (Read 1533 times)

Backpacks and tools.
« on: April 02, 2010, 04:27:27 am »

I know it's been suggested somewhere before, but having backpacks or tools which give you a bonus to carry weight or a skill when held would be nice.

I mean, there's supposed to be items like that already. For example the paramedic bag is supposed to give a bonus to first aid when you use it, currently, it doesn't do anything.

But with the fact that some skills like science, and repair take such high skills to use, it would make sense that using a tool would increase your chance to repair.

Also backpacks would make lovely additions for those mining trips or when you plan to trade a lot of things.

It would be like +11kg while held, not that great, and it takes up a free hand, so Stong Back and Pack Rat are still useful perks.
Logged

Karpov

  • Come Together
  • Offline
Re: Backpacks and tools.
« Reply #1 on: April 02, 2010, 05:50:26 am »

You mean like an Item that you can only hold in your hand but can carry additional weight? it would be cool.
 Also I agree about the paramedics bag, and as I said on my own post, it could help with crippled limbs in TB combat.
I think the Tool already gives you a bonus to repair when held.
Logged
Re: Backpacks and tools.
« Reply #2 on: April 02, 2010, 06:48:55 am »

I assume if you are carrying 100 lbs of stuff you already have a backpack.

It is implicit rather than explicit.

I would still like to have backpacks and bags for inventory organization.

Maybe for other purposes.

>:)
Logged
I wish there were bags, backpacks, etc. in Fonline.

avv

  • Offline
Re: Backpacks and tools.
« Reply #3 on: April 02, 2010, 09:58:21 am »

I suppose the main problem however is that people are tempted to spend points away from str and take perks other than pack rat and strong back. For example a sniper char shouldn't even dream of taking some carry weight related perks if he wants to be as good sniper as possible.

I assume if you are carrying 100 lbs of stuff you already have a backpack.

This is how it goes.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

  • King of the wasteland
  • Offline
Re: Backpacks and tools.
« Reply #4 on: April 02, 2010, 10:42:22 am »

I know it's been suggested somewhere before, but having backpacks or tools which give you a bonus to carry weight or a skill when held would be nice.

I mean, there's supposed to be items like that already. For example the paramedic bag is supposed to give a bonus to first aid when you use it, currently, it doesn't do anything.

But with the fact that some skills like science, and repair take such high skills to use, it would make sense that using a tool would increase your chance to repair.

Also backpacks would make lovely additions for those mining trips or when you plan to trade a lot of things.

It would be like +11kg while held, not that great, and it takes up a free hand, so Stong Back and Pack Rat are still useful perks.

take perks or 10 strenght, and if you didint dont cry
Re: Backpacks and tools.
« Reply #5 on: April 02, 2010, 01:02:30 pm »

Mean vedaras is fail vedaras... Anyway, if you have 80 carry weight, you can carry stuff wich weight is 80. So, if you buy a bag, you put stuff in it and that weight all of a sudden dissapears? No no no, this is for games where carry weight doesnt matter, but inventory slots matter. Games like Diablo, World of Warcraft, Deus Ex.
Logged
I give a fuck.
Re: Backpacks and tools.
« Reply #6 on: April 02, 2010, 02:02:58 pm »

why not a Brahman with a workbench built on the back, or perhaps a carvan, it could take high repair skill to make and be awesome.
Logged
Re: Backpacks and tools.
« Reply #7 on: April 02, 2010, 04:47:13 pm »

why not a Brahman with a workbench built on the back, or perhaps a carvan, it could take high repair skill to make and be awesome.

Caravan carts with a whole workbench built in. That's be so imba I want it.
Right now half of the factions currently created are just to have a workbench in a safe place because tents can already be shared and have limitless space.
Make them buyable for 10,000 caps and everybody'd be happy.

As for the suggestion:
A cow works like a backpack. You put stuff in her (don't ask where) and she carries it around for you even if it's 5000 ore.
Logged
<Izual> Let's crash server
Re: Backpacks and tools.
« Reply #8 on: April 02, 2010, 10:31:00 pm »

Mean vedaras is fail vedaras... Anyway, if you have 80 carry weight, you can carry stuff wich weight is 80. So, if you buy a bag, you put stuff in it and that weight all of a sudden dissapears? No no no, this is for games where carry weight doesnt matter, but inventory slots matter. Games like Diablo, World of Warcraft, Deus Ex.

Go pick up a 25lb weight, free hand. Put that same thing in a backpack, and it will feel much lighter.

Anyways, it was just a suggestion.

And to the guy saying "take 10 strength or strong back/packrat", carry weight isn't important to me, I can carry everything I need. IT WAS A SUGGESTION.

On the other hand, I didn't see him complaining about the tool suggestion. Let's discuss that one. :3
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Backpacks and tools.
« Reply #9 on: April 02, 2010, 10:36:06 pm »

actually tool is in game and it increases repair, what a surprise!
Re: Backpacks and tools.
« Reply #10 on: April 02, 2010, 10:39:49 pm »

actually tool is in game and it increases repair, what a surprise!

What a surprise! Because they don't work! :D There's supposed to be a lot of held items that increase your skills when you use them, and none of them are currently working. :D So fuck off! :D
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Backpacks and tools.
« Reply #11 on: April 02, 2010, 11:06:52 pm »

What a surprise! Because they don't work! :D There's supposed to be a lot of held items that increase your skills when you use them, and none of them are currently working. :D So fuck off! :D

when they are in your hand they do work and they do increase your repair (both chance to successfully repair and amount of % repaired) so you should try expanding your game experience instead of fucking others off.
Re: Backpacks and tools.
« Reply #12 on: April 03, 2010, 12:09:37 am »

Yes because I don't have access to the dozen tools in our base that nobody uses. How about some screenshots of proof before you go shooting your mouth off. :3
Logged
Re: Backpacks and tools.
« Reply #13 on: April 03, 2010, 09:16:44 am »

Tool and super toolkit work and it's a fact. So you fuck off, as you said.

Make lvl 1 char. Craft five 5 10mm guns and get them to 50%. Try repairing all of them with low repair skill. See how many failed.
Now do the same for 50% 10mm guns but while holding tool in your hand. See that the results are much better.
Logged
<Izual> Let's crash server
Pages: [1]
 

Page created in 0.094 seconds with 22 queries.