Snackish: pks pks pks. Kilgore: BBS is here, town is safe
I think dying should actually suck. Don't die, it's about survival.
over time all quest will be annoying
I'd rather have staying alive encouraged, not dying punished.
How can you encourage staying alive if not by making you afraid of death?
Staying alive nets you certain benefits over time but when you die, you lose them. This way staying alive would be something to reach for but at the same time dying wouldn't be too rough for nubs who tend to die every second step.
What benefits?Faster exp gain? Level 21 PvP chars don't care.More dmg or resists? Factions will have sets of alts to use in each battle because a "fresh" char does 10% more damage or has more HP than their last one who died just now.Random items appearing in inventory? Everybody will have 10 alts just to see what they can get.