This idea came to me after reading some whining bout dieing, april fools day and watching my friend playing DBZ map on Wracraft 3
At start lets make some analysys
what is the problem with first verision of spawning?
If we die - we're taken to the closest respawn point. This is pretty cool if you dont want to be dead and you want to participate in the thing you were doing before you died, but as it has been said: being back in town minute after being dead is not what we want
ok, second version of spawning, random spawn point:
you can:
1. get exactly here where you wanted to be, and retun in 1 minute
2. get exactly there where you dont want to be, and spend lots of time to retun to base/tent/city/whatever
3. say that place you woke up sucks and perform suicidial attack barehanded
as we know, both of this version sucks badly
way to ballance? dream-quest
every dead player would have to perform small random task, based on the tagged skills (like 3 of mini-quests per skill) or small completly random quest (based on the Devs face while making them). after pefrorming it he would woke up in terrible shape - at the nearest respawn point
this idea combines what we need:
ability to retun, without traveling 30 minutes with PvP char
time spend on being dead, before we retun: aprox 5 minutes for everyone - and then respawn near the place when you died
also this could give some more roleplay feeling into game (groups of merchants saying that they found you and you acted like having a nighmares)
i know the idea "has potential" but it seems that im completly drunk, so sorry for my english