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Author Topic: Maths  (Read 5066 times)

Maths
« on: April 01, 2010, 05:23:15 pm »

What is about this 50% raise of price Solar is talking about? Answering multiple arguments just with 50% rise of prices.
Somebody should explain it to me since I though that 50% rise of price is 150% regular price.

Starting point.
Crafting 10 rockets was like:
Quote
1junk
1metal parts
1electronic parts
1gunpowder


50% rise AFAIK should look like: ( I know it's imposible in game terms but this topic concerns maths )
Quote
1,5junk
1,5metal parts
1,5electronic parts
1,5gunpowder


Actual 50% rise:
Quote
10junk
10metal parts
10electronic parts
10gunpowder
Isn't it a 1000% rise?

PS: Solar you're acting like a child ruling a communist country, stop abusing others while they've got something to say.

PS2: After 20+ pages  you've locked about 4 threads, avoiding answer to my question, making excuses about 50% price rise.

QUESTION:

Quote
Making 100 pieces of 223 ammo:
1x junk
1x metal parts
5x adv. gunpowder

Making 10 rockets:
10x junk
10x electronic parts
10x metal parts
10x gunpowder

Now compare
10 bursts with lsw - 2000-3000 dmg w/o modifiers
10 shots with rocket - 350-1000 dmg w/o modifiers + knockdown

Why there is so huge gap in requirements of resources between these two types of ammo?
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Re: Maths
« Reply #1 on: April 01, 2010, 05:24:17 pm »

Uhuhuuuuu  :'(
Noooo, again, omg.
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Re: Maths
« Reply #2 on: April 01, 2010, 05:38:54 pm »

The rocket cost was BUGGED after wipe

1junk 1 mp 1 ep 1 Gp dont you think its f cheap for a 10 rockets?????

the price was smth around 2 mp 6 gp some junk before wipe dunno rly now

thing is :
50% rise towards price before wipe.
the materials now are considered cheaper then they were before wipe (due to the cumulative cooldown , no skill requirement to geather and stuff)

please stop it it was already answered if you cant udnerstand / cope with that ... at least dont bother others ...
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Re: Maths
« Reply #3 on: April 01, 2010, 05:41:56 pm »

Original Price of Rocket: 200
Price Increase: 50%
New Price of Rocket: 200+200*(50%) = 300

Hope it helps, not everyone is so fortunate in understanding maths.
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Re: Maths
« Reply #4 on: April 01, 2010, 05:45:27 pm »

is this the guy who was saying something about 5 000 000 % ?
go back to ur cave ;]
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Solar

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Re: Maths
« Reply #5 on: April 01, 2010, 05:49:08 pm »

Quote
PS: Solar you're acting like a child ruling a communist country, stop abusing others while they've got something to say.


You have nothing to say, you can't understand the simple concept that materials are not of a constant worth, dispite me telling you this multiple times.

I have said this in the most basic way I know, let's just accept you will never understand and move on with our lives.
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Re: Maths
« Reply #6 on: April 01, 2010, 05:55:29 pm »

The rocket cost was BUGGED after wipe
1junk 1 mp 1 ep 1 Gp dont you think its f cheap for a 10 rockets?????
AGREE on that - it was too cheap.

the price was smth around 2 mp 6 gp some junk before wipe dunno rly now
Yeah, and that was basically about 10-15 ( +transportation ) minutes gathering for 10 rockets.
Now it is about 70-90 minutes to gather stuff for 10 rockets. ( 20 minutes of junk, 20 minutes of ep, 20 minutes of iron and 10 minutes for minerals +transportationt )


50% rise towards price before wipe. the materials now are considered cheaper then they were before wipe (due to the cumulative cooldown , no skill requirement to geather and stuff)

I know it, but they're a bit cheaper - consider gathering ore:
before wipe: 20 minutes = 20 ore ( 4 times digged )
now: 20 minutes = 20 ore ( 10 times digged )

please stop it it was already answered if you cant udnerstand / cope with that ... at least dont bother others ...

If you feel bothered you don't need to reply in this topic - it's concernig people directly affected by the issue.

Original Price of Rocket: 200
Price Increase: 50%
New Price of Rocket: 200+200*(50%) = 300

Hope it helps, not everyone is so fortunate in understanding maths.

Hope that you finally understand that this issue wasn't about price in shops but about gathering.

Simple concept that materials are not of a constant worth

What does it mean? Could someone explain it - if someone will - I'll leave this issue.
« Last Edit: April 01, 2010, 06:17:52 pm by Neuromancer »
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Re: Maths
« Reply #7 on: April 01, 2010, 05:56:12 pm »

~cuttheveins
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Re: Maths
« Reply #8 on: April 01, 2010, 05:58:53 pm »


PS: Solar you're acting like a child ruling a communist country, stop abusing others while they've got something to say.

Dude it's your 4th warning in two days because you spam angry threads, and you're not banned yet ! Are we tyrants ?
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Re: Maths
« Reply #9 on: April 01, 2010, 06:05:42 pm »

Dude it's your 4th warning in two days because you spam angry threads, and you're not banned yet ! Are we tyrants ?

1 of them was mine, 1 was locked after 2 posts,  and 2 others were started by someone else - whereas none of them were agains rules of this forum. Anyway this is not the case which I want discuss in here. Let's move to the topic.

Simple concept that materials are not of a constant worth

I'd love to hear about this concept and how it's connected to 70-90 minutes of gathering?
« Last Edit: April 01, 2010, 06:41:04 pm by Neuromancer »
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Re: Maths
« Reply #10 on: April 01, 2010, 06:22:03 pm »

ugh, cant you just remove electronic parts from the rockets, I see no points in having them. IF you are to have electronic parts I want an built in guidening system that gives 100% hit chance! With those removed I think many people would stop their complaint. (yes this have nothing to do with the "math" topic but it has to do with rocket ammo wich is spoken about in the thread)
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Re: Maths
« Reply #11 on: April 01, 2010, 06:23:54 pm »

ugh, cant you just remove electronic parts from the rockets, I see no points in having them. IF you are to have electronic parts I want an built in guidening system that gives 100% hit chance!
I don't see any problems getting el. parts. Getting ~20 el. parts per 20min CD. I don't think it's so... problematic. You should thank devs that rockets don't require HQ materials.
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Re: Maths
« Reply #12 on: April 01, 2010, 06:39:42 pm »

I don't see any problems getting el. parts. Getting ~20 el. parts per 20min CD. I don't think it's so... problematic. You should thank devs that rockets don't require HQ materials.
Yep, EP's aint any problem as you can get tons of them: Go V15, get 14 EP's from gathering them yourself and twice as more from killing other gatherers. Problem are thoes metal parts, altough its unlogical if a rocket wouldnt need them.
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Re: Maths
« Reply #13 on: April 01, 2010, 06:43:34 pm »

I don't see any problems getting el. parts. Getting ~20 el. parts per 20min CD. I don't think it's so... problematic. You should thank devs that rockets don't require HQ materials.

First gather all of resources for 1-2 hours then make 10 rockets and then we talk.

Anyway - does some of you know sth about it?

Simple concept that materials are not of a constant worth

I'd love to hear about this concept and how it's connected to 70-90 minutes of gathering?
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bikkebakke

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Re: Maths
« Reply #14 on: April 01, 2010, 07:22:09 pm »

I didnt say that it was hard getting EP, but it adds a bunch of extra time gathering for something that isn't even in the rocket, asfar as I know.
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