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Maths

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Neuromancer:
Thank you for explaining how things working now, wish you had done this earlier, not anwsering in style "don't like it - don't use it" , were getting civilized now - that's good.

Conclusions:
1) Formula is great ( actually similar to this one i've sent to you ) but it doesn't work for ammo ( or ammo prices should be drastically changed ).
Right now is applied only to rockets.
    Look what happens if it would be implemented into small guns ( According to wiki which has yet old prices of rockets but AFAIK you didn't changed any other prices )

100 x 10mm JHP = 1000 caps
I don't know exact materials price but I guess if it would be much more than 1 metal parts and 6 gunpowders ( keep in mind that rocket materials are worth 300 caps so make it now 3 times more and you'll find out what was I fighting for and why I was so eager to check it )

2) Unfortunately rocket isn't as that good as you think it is. Compared to 223. ammo shot from sniper rifle.

1 223.ammo = ~20 caps
1 rocket =~300 caps

That is about 15 times more. And what makes it so worthy? You can get similar or more damage with sniper rifles (with chance on insta kill and greater distance). All you're getting is knockdown which simply isn't that good. And yet rocket launcher has big drawback which is reloading after each shot.

3) What cause so drastic changes wasn't new 'bonus worked' formula ( from x4 to x2 ), just aplying it for rockets only and not for all guns which would be nightmare for all.



 

Solar:

--- Quote ---Thank you for explaining how things working now, wish you had done this earlier, not anwsering in style "don't like it - don't use it"
--- End quote ---

I did explain it several times, but at least it has now become clear.


There are / were (depending on which version we have re-updated to) bugs with the low level ammo. They should all be coming in 50s, but some were left as 100s in error.

This is the reason you see some gangs using 9mm as currency, but it will be fixed as soon as we update to the latest version.



--- Quote ---2) Unfortunately rocket isn't as that good as you think it is. Compared to 223. ammo shot from sniper rifle.

1 223.ammo = ~20 caps
1 rocket =~300 caps
--- End quote ---

Better to compare it to other big guns. You pay a premium for being able to deal very good DPS with little skill/SPECIAL requirements. There is a post of mine in one of these threads showing the relative cost of BGs. Rockets are in the same ballpark as minis, LSW and M60s are cheaper for other reasons that aren't quite apparent as yet. But they will be incentives to play in a certain way when things work themselves out.


Bonus went from 4 to 2 (3 for high materials to answer the earlier question) to allow new folks to sell the raw materials more easily as a revenue stream.

Neuromancer:
So make it that way:

Explosive rockets [ tier2 ] - resurces: high quality gunpowder and metal parts ( ammount similar to metal armor )
AP rockets [ tier3 ] - resources: high quality gunpowder and high quality metal parts ( ammount little greater than above )

And make it back in 10x batches so overall cost of 10 rockets would be 3000 ( whereas metal is 5000 and needs only 4 high quality metal parts )

Anyway I'm still convinced about that your formula doesn't apply for small gun ammo.
Even if 10mm was in 50 batch it would be 500 caps  and that is almost 2times what rocket is worth, and needs 2 times less resources.

Solar:
10mm jhp - 6 Gunpowder, 1 Metal Part. 6*30*2 + 1*2*30*2 = 360 + 120 = $480
10mm ap is just +2 Gunpowder, so thats +2*30*2 = $120 => $600 for 50.

Both are fine.


A Rocket is 1 Metal Part, 1 Gunpowder, 1 Junk and 1 Electonic Part. Base price of $310
1*2*30*2+1*30*2+1*25*2+1*40*2 = 120+60+50+80 = $310

Also fine.


Crafting in batches of 10 would work exactly the same as crafting 10 singles using your cumulative timeout. Crafting 10 items isn't that taxing a job. It would, on the other hand, lock you into only being able to craft 10 at a time.

No reason for any change

Attero:

--- Quote from: Solar on April 02, 2010, 10:25:58 pm ---10mm jhp - 6 Gunpowder, 1 Metal Part. 6*30*2 + 1*2*30*2 = 360 + 120 = $480
10mm ap is just +2 Gunpowder, so thats +2*30*2 = $120 => $600 for 50.

Both are fine.


A Rocket is 1 Metal Part, 1 Gunpowder, 1 Junk and 1 Electonic Part. Base price of $310
1*2*30*2+1*30*2+1*25*2+1*40*2 = 120+60+50+80 = $310

Also fine.


Crafting in batches of 10 would work exactly the same as crafting 10 singles using your cumulative timeout. Crafting 10 items isn't that taxing a job. It would, on the other hand, lock you into only being able to craft 10 at a time.

No reason for any change

--- End quote ---
Many are gonna hate me for this but i dont like inconsistences...
10mm AP is in 100 batch so its atm cheaper to craft then JHP (for those that wants to whine its a bug , alot of ammo was bugged this way i think this one is last)
happy nerfing uhmm... i mean fixing ^_^

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