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blahblah:

--- Quote from: Solar on April 02, 2010, 10:25:58 pm ---10mm jhp - 6 Gunpowder, 1 Metal Part. 6*30*2 + 1*2*30*2 = 360 + 120 = $480

--- End quote ---
You said any base material after being crafted is multiplied by 2, right?
So 1 metal part = 2 ore, both of which have a base price of 30? (2*30) And then that is multiplied by 2 because you again crafted something using them? (2*30*2)?
If so, then shouldn't 6 gunpowder there be base price of minerals (30?) times 2 for crafting, and times 2 for crafting? 6*30*2*2 which equals 720 :o
Or is iron ore worth 30 and minerals only 15?

Tyler:
Why change all ammo quantities to 50's?It slows down the game which has already been slowed alot by dropping xp from critters and less xp from crafting.You made crafting easier in some ways and more tedious in others.Im not whining,I absolutely love the new scavenging feature and the risky runs to bh for better materials but once its all done i dont have much to show for it and I still have to go and get ammo.I do already use the traders whenever I can but they are plauged with the same issues they always encounter after a few days of playing which means that for the most part they are full of useless shit.An increase of ammo crafted at once with the same xp would be fine with me but 50 rounds is shit and once again i find myself doing boring tasks instead of playing.

Solar:

--- Quote from: Attero on April 03, 2010, 12:30:15 am ---Many are gonna hate me for this but i dont like inconsistences...
10mm AP is in 100 batch so its atm cheaper to craft then JHP (for those that wants to whine its a bug , alot of ammo was bugged this way i think this one is last)
happy nerfing uhmm... i mean fixing ^_^

--- End quote ---

To quote myself from a few posts ago


--- Quote ---There are / were (depending on which version we have re-updated to) bugs with the low level ammo. They should all be coming in 50s, but some were left as 100s in error.
--- End quote ---



--- Quote from: blahblah on April 03, 2010, 12:54:26 am ---You said any base material after being crafted is multiplied by 2, right?
So 1 metal part = 2 ore, both of which have a base price of 30? (2*30) And then that is multiplied by 2 because you again crafted something using them? (2*30*2)?
If so, then shouldn't 6 gunpowder there be base price of minerals (30?) times 2 for crafting, and times 2 for crafting? 6*30*2*2 which equals 720 :o
Or is iron ore worth 30 and minerals only 15?

--- End quote ---

Base price of 30 ... *2 for being worked into gunpowder, then there is no bonus for double working something.



--- Quote from: Tyler on April 03, 2010, 01:41:09 am ---Why change all ammo quantities to 50's?It slows down the game which has already been slowed alot by dropping xp from critters and less xp from crafting.You made crafting easier in some ways and more tedious in others.Im not whining,I absolutely love the new scavenging feature and the risky runs to bh for better materials but once its all done i dont have much to show for it and I still have to go and get ammo.I do already use the traders whenever I can but they are plauged with the same issues they always encounter after a few days of playing which means that for the most part they are full of useless shit.An increase of ammo crafted at once with the same xp would be fine with me but 50 rounds is shit and once again i find myself doing boring tasks instead of playing.

--- End quote ---

This is another change due to the moa.. suggestions of players.

As I'm sure you've worked out, things take as long as their price dictates. If things were to be crafted in 100s (some higher ammo types still are) then you would simply double the crafting time. So crafting 50 ammo, immediatly followed by crafting another 50 - which you can do because of cumulative crafting timeout - gives the exact same results.

The benefit of reducing it to 50 is that it keeps more of the cumulative timeout for crafting other things, if you so desire.

All it does it add about 4 or 5 clicks on, but gives greater flexibility.

Tyler:
It does more than add clicks,it adds trips to the mine and back which adds more time.The first few times I did it were ok but now after I dont know how many times of the same 6 trips for 300 rounds of ammo it has become boring and tedious.After you make 300 rounds you go and fight but usually not for very long because an smg eats ammo pretty quickly.So once again your doing the same 6 trips and it ends up being very similliar to what we had before the wipe except this time the scenery is better.Is it at all possible to seperate cost and time?I personally dont mind if price and xp for ammo stays as it is while the ammount crafted rises to 100 at a time.Its like you say,price is based on time spent so keep the price and free us from the workbench a bit more without screwing with cooldowns and messing with the ecomony.Im not 100% on the price of 50 rounds right now but I believe its something like 450 caps and I would have absolutely no problem with getting that same ammount for 100 if it means I have more time away from mines and benches.

Attero:
0&1 tier ammo are produced in 50 , tier 2 &3 (i think there is no tier 3 ammo) are produced in 100 . also the higher tier got better mats to amount ratio.

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