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How much do you enjoy playing FOnline?

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Kilgore:
+1

Sius, I've got exactly same feelings about this game right now

Wichura:

--- Quote from: Sius on March 31, 2010, 10:30:03 pm ---With almost zero ingame content everyone was just camping NCR encounter "Rangers vs Marauders" and after some 10-15 min you could walk away with 2+ combat shotguns and P90. Few moments spend within tent or base and you were combat ready. Also we could fight in other faction bases and everything was fast and furious. Back then I enjoyed most of the time I spent ingame.

But today? I'm not overreaching when I say that 90% or even more of the time I'm playing this game I have to do what I don't want to do and I'm forced to wait a lot. I'm not whining about this I just state that game has turned imho too many bad turns and its morphing into something what even can't be measured at same scale of entertainment as the first two Fallouts.
--- End quote ---
First two Fallouts weren't about crumbling all moving targets around with minigun, AFAIR. You could avoid some fights with speech skill, if you wanted to. Try to avoid fight in FOnline with chit-chatting ;-)

Anyway I think that it's matter of expectations and "own" vision of this game. Some people want to have unlimited fun with rockets, other want to kill and loot some monsters, raiders or other scum, yet another perverts like to drink e-beer in Hub.

--- Quote from: Sius on March 31, 2010, 10:30:03 pm ---Anyway I've started this topic because I'm curious about other players. How do you enjoy playing FOnline? What are you doing ingame? Are you rather PvP or PvE person? Would you like FOnline to change or are you satisfied with current way of development? And the most important how would FOnline look like if you were the boos?
--- End quote ---
Two years ago I would laugh at your face if you would tell me, that there will be MMO game based on Fallout Universe, and it won't be 3D quake-like shooter. So a fact that this game exists is near a miracle. There was a mod for F2 some time ago, called Wastelandmerc. I liked to play it, but something was missing - I was there alone.
But about enjoying FOnline - there is nothing more enjoyable for an oldschool dude like me than running around in this world with couple friends for hunting, scavenging, discovering new things, running away sometimes, healing each other or just taking care of our asses not being shot while mining at unguarded mines.
I really like new mining and scavenging system, I can almost see how my char smiles while entering mining camp or finding some piles of junk. Gaining XP for crafting was a bit reduced, yes, but I can have a little bit of satisfaction from crafting new shiny gun or bullets from a shapeless rocks I digged myself.
About PvP - it was never "my" vision of Fallout-like games to shoot at people for fun, loot, lulz or whatever. Every pixel-man with some name above head shot down means, that someone's fun have been spoiled. Also I'm simply too slow to click fast enough to be at least mediocre in PvP in RT mode, so I will be useless for a mates from PvP faction. And I don't like to be useless.

JustGreat:
Server lagging like shit so I will post something. ;p

Beginning of OBT3 was very boring for me because death didn't mean anything; literally got bored of the game in two days. Over many updates etc. the game became interesting because now losing your items meant a loss of time, which gave me motivation to PvP/PK people. With the recent changes gathering became engaging for PvP and much easier in general. So, in essence, I enjoy playing FOnline and it came a long way to where it started thanks to the Devs. Things I wasn't able to try was TC and so called mass PvP, but then again I enjoy playing either in a small group or as solo player, so it didn't affect my experience of the game that much.

Badger:
It doesn't feel like Fallout, and it doesn't feel like a competent MMO. It has its moments, but I play it for the potential. And the fact it's English.

MMOs have a strong sense of sequence. So did the Fallouts. You start in one place, and work your way across the map. The critters and other players in your area are usually around your level. The devs have a clear sense of beginning, middle and end. You went to a town, explored it, solved and caused some problems, and moved on. Good games don't force you into a fight you can't win or don't want and then make you lose everything because of it.

FOnline doesn't have this sense of sequence, and it suffers. I also have no idea why they had to have both F1/2 maps. It's overambitious. Why include 20 towns when you don't have the quests to populate just one town? Sure, we have 500 players, but how many of those do you interact with on any meaningful level. Recruit some quest writers. Get them to go through each town, in order, and start doing quests. Not dotting them randomly about the world.

My ideal FOnline? Coop Fallout.

You'd have your group of wasteland pals, recruit a couple NPCs at the local watering hole, and go do some quests. Most players would be wielding crappy SMGs, beaten up laser pistols and hunting rifles. No player would be able to get so powerful that another player doesn't stand a chance of killing him at any level. Your level would only lead to more skills and perks, not HP. Crafting would only be for the absolute basics, with good gear as quest rewards. Levelling would be slow. Ammo would be rare, and everyone would carry a melee weapon as backup.

Roachor:
I like it a lot better than pre wipe, it's headed in the right direction I'm just waiting for more content like quests and npc dialog.

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