Other > General Game Discussion
How much do you enjoy playing FOnline?
Raegann:
I like it more than pre-wipe, same as Roachor ^up. I would enjoy it more without lags, though. ;) There is really no other problem for me now.
Sius:
Do not compare pre-wipe and now, thats not what I meant. Look at the game as a whole and tell me what are its pros and cons and what could improve it in general. As Badger said "It doesn't feel like Fallout, and it doesn't feel like a competent MMO". We would disagree on some points of how should ideal FOnline look like, but he has the point. FOnline ignores familiar basics of its genre and it takes its own path that has too many flaws in its design if we can speak about something like game design in case of FOnline. Its overhauled single player game and you can feel it pretty much everywhere ingame. Thats imho the main and the worst enemy of the FOnline. Its not designed to be MMORPG, it follows olds mechanics that will never suit MMO games and that causes a lot of troubles and boring moments. At some things developers want game to be as close to real life as possible so it will feel real and reasonable but this often collide with abuse problematic. As a result we have some kind of a compromise, whenever its needed the game ignores reason and follows game rules but in other cases its trying to be strictly realistic as it suits the situation.
Yes its always good to know that devs are trying to explain how some events may have occurred and how did you get here and there etc. But the way I see it FOnline should try to be an entertaining game in the 1st place. Everything else should come as 2nd.
Ari Lazarus:
This isn't Fallout 1 or 2 or 3 or Tactics.
It's Fallout Online.
And aside from the name and the graphics (as one dev helpfully pointed out), this isn't actually Fallout as you remember it. Nowhere near it.
I think we keep getting tripped up because we have great memories of FO1/2, and project our expectations that this will be the next great Fallout (not that stupid Oblivion with guns thing that was Fallout 3, eh boys?)
It isn't.
And it's really quite a grind to play.
yoz:
I like having a lot of towns. It gives you the sense of freedom to explore that vast wasteland that the original Fallout games gave you. Having more features for those towns to make them more useful and stimulate the players to use them sure would be better though.
I don't like the cooldowns, but they are actually more bearable with the new patch making the gathering cooldowns accumulable.
Prodigy:
As an avid fan of the older Fallouts, its awesome to be able to play an online version.
First tried out the beta last autumn, working with a small group who together managed to form a gang and get a cave to resupply in. Had a lot of fun doing risky trade runs over the whole north, while leaving the actual fighting to the rest of the crew. After the next server wipe we fell apart, since we had mostly been preparing ourselves and our base for some real work when it hit us. Bad timing, I suppose. The few of us who kept on going adapted badly on our own- and we sort of faded away after a while.
Coming back now after the last wipe, I've been trying to get a grip on the changes since then. Much of the stuff involving crafting and factions/towns seems nicer, but as one of those seemingly few barter-focused players out there, I gotta say the changes to that has got me a bit miffed. But hey: Adopt, adapt, and improve. -Motto of the round table. I still find ways to make a living, even on my own.
Overall, I'm not sure I like the direction the game is taking, as I'm quite a gaming masochist.
I like having the wasteland constantly trying to kill me around every corner. If I wont have to fight with claws and teeth to keep what few scraps I can scavenge from an unfair post-apocalyptic world, then it doesnt feel like that world is really taking me seriously. I love that anyone technically can take a gun out and blow my face off at any time I'm in a populated area. If I'm standing still where someone sees me- I got it coming! There should always be risk of being robbed, killed or a combination of both at any time. Constant paranoia really made the game quite an experience for me when I played it last autumn, and I can only hope I'll have to survive equally dangerous situations this time around.
I may hate losing my hard earned stuff, I may curse aloud and have my mood ruined for days at times, but I'll be damned if I don't get stomped into the ground before I rise back up stronger again.
No road should be without sharp rocks and harsh weather, however safe you think it is. It builds character, dammit.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version