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Author Topic: Spawn after dead is very painfull  (Read 3872 times)

Lexx

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Re: Spawn after dead is very painfull
« Reply #30 on: April 01, 2010, 10:06:29 pm »

Uhm. If you talk wirte about "what is the sense when I die in Klamath and respawn near BoS", then I assume you would like it more to respawn in a closer location.

I can't see any real compromise in this. You could respawn in the closest respawn point and in the same time, higher the respawn time-- which would suck, as you would lie on the ground, can't do anything.

Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.

Another possibilitie would be to respawn in the closest respawn point, but stuff like crippleing, etc. stays permanent.

And as we can see, every possibilitie sounds shit because of something. :p
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Re: Spawn after dead is very painfull
« Reply #31 on: April 01, 2010, 10:32:06 pm »

We had some solution. Try divide map on two sides. North and South. When you died on North you will be spawn everywhere on NORTH. When you died on South you will be spawn everywhere on SOUTH. Divide it is on your choice.
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Sarakin

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Re: Spawn after dead is very painfull
« Reply #32 on: April 01, 2010, 11:23:56 pm »

Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.
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Sius

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Re: Spawn after dead is very painfull
« Reply #33 on: April 01, 2010, 11:38:32 pm »

Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.

Lexx

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Re: Spawn after dead is very painfull
« Reply #34 on: April 01, 2010, 11:58:57 pm »

Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.

This would help the big factions a lot and the looners / newbies will be the idiots again.

Quote
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.

I've never said that the random locations are good. I personally hate it and would go with the "respawn in closest possible place". But that's bad as well.
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Re: Spawn after dead is very painfull
« Reply #35 on: April 02, 2010, 12:07:37 am »

We DONT WANT this solution !!! Spawn places closest from last place where you died !!! I DONT WANT it !!!
You dont read ?  :-[
I want random spawns but not bilions miles from everything !
Again! : North and South solution will be good.
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Lexx

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Re: Spawn after dead is very painfull
« Reply #36 on: April 02, 2010, 12:32:39 am »

But I want it, because I like it. It's the most less frustrating possibility for a player. Especially for new players or unexperienced players. But like written already, it's not the best way from gameplay point of view.

Splitting the map in north and south respawning area will not be the best as well. It's in fact similar to "closest spawn", with the difference, that it's more a kind of "mid-range OR close respawn". A bit randomly, in a specific range.
« Last Edit: April 02, 2010, 12:34:57 am by Lexx »
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Re: Spawn after dead is very painfull
« Reply #37 on: April 02, 2010, 12:48:36 am »

So in different words : We dont want change spawn system right now. Wait in this system for fix. Right ?
So spawn will be always near BOS or NCR when you died on North ? So nothing will be change ?
I think that you hate it less than other players who died 10x and more in one day.
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Izual

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Re: Spawn after dead is very painfull
« Reply #38 on: April 02, 2010, 09:04:56 am »

I remember that, according to TC countdown, in this video recorded before wipe (Respawn system didn't change ever since), North Alliance was able to strike back only seven minutes after its defeat. I assume, by then, that the random respawn is not that awful, after all =|
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Sius

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Re: Spawn after dead is very painfull
« Reply #39 on: April 02, 2010, 11:10:12 am »

I remember that, according to TC countdown, in this video recorded before wipe (Respawn system didn't change ever since), North Alliance was able to strike back only seven minutes after its defeat. I assume, by then, that the random respawn is not that awful, after all =|

Its not about how quick you can get back to fight. If you want you just fastrelog and you don't care where your other char ends. It's about another time sinking part of this game thats the pain in the *** for everyone. So instead of random respawns there should be something else that disqualifies character from joining the fight the very moment he dies. Like http://fodev.net/forum/index.php?topic=3137.0.

DrapiChrust

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Re: Spawn after dead is very painfull
« Reply #40 on: April 02, 2010, 01:30:13 pm »

I think there is another simple solution for this: more hotel rooms.

As you all know, people are respawning in their room if they have one. If (as somebody suggested some time ago already) there was some big guarded hotel location somewhere near the centre of the map everyone who don't like being throw in the ass end of nowhere after death can just rent a room. Another good thing about this hotel idea is that the devs can place it in some neutral area, which is relatively close to 'peaceful' locations (so that no pvp guys/newbies won't  get thrown around the wastes and those PVP ones will still have some distance to their beloved battlegrounds.). If such hotel could be i.e. somewhere around NCR/Junktown/Hub.

It's not like I want my idea to be implemented really bad (I have a room in Hub and I'm satisfied with it so far). I just think this could be a solution.
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Sius

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Re: Spawn after dead is very painfull
« Reply #41 on: April 02, 2010, 02:59:55 pm »

Then there should be an option to choose whenever you want to spawn at hotel or at random point on the map.
Re: Spawn after dead is very painfull
« Reply #42 on: April 03, 2010, 12:01:20 am »

Hotel rooms !!!
I searching solution for players who have PvP character without charisma !!!
So lets add minimal charisma on every char to 3 and everything will be good. Everyone will be like people who stay in NCR and have their MEGASUPER craft/battle characters !

This is just another thread where will be change nothing.

Btw. Izual your video is good, but this was VERY long battle. And we had many many many time to strike back with stuff and etc. So your video was little of topic to this thread.

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Izual

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Re: Spawn after dead is very painfull
« Reply #43 on: April 03, 2010, 09:58:37 am »


Btw. Izual your video is good, but this was VERY long battle. And we had many many many time to strike back with stuff and etc. So your video was little of topic to this thread.

Seven minutes is not that long, and most of the players were the very same characters. Can't imagine how it would have been if they would have respawned closer than this.
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