fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 06:47:04 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Charisma and (Merc) followers  (Read 2888 times)

Charisma and (Merc) followers
« on: March 30, 2010, 11:09:43 pm »

So, the formula for the amount of merc/slave followers is Charisma -1/2.
This means that you can carry 4 slavers at 9 charisma. However there is a perk called Magnetic Personality which gives you an extra slot for a merc/slave/player.
This means that with 9 charisma and the Magnetic Personality perk you can carry a stunning total of 5 mercs/slaves. However here comes the problem.
Somoene with 10 charisma cannot take the Magnetic Personality, this means that he will be stuck at 4 slaves/mercs. This means that it is actually more benefitial to take 9 charisma instead of 10, while 10 IS supposed to be better. This is something that should be fixed.

I have 2 possible suggestions for this:

1. Give people with 10 charisma the ability to take the Magnetic Personality perk.

2. Increase the amount of merc/slave followers for people with 10 charisma to 5.
Logged
Re: Charisma and (Merc) followers
« Reply #1 on: March 30, 2010, 11:11:01 pm »

Man makes a good point.

Mercs are still terrible, though.
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Charisma and (Merc) followers
« Reply #2 on: March 30, 2010, 11:36:16 pm »

i agree with author :>
Re: Charisma and (Merc) followers
« Reply #3 on: March 31, 2010, 02:59:49 am »

9 cha gives you 3 mercs not 5. The only way to get 5 mercs is if you take magnetic personality at 9 cha then take gain charisma. Merc aren't terrible by any stretch, I'd rather have 4 mercs than 4 players with me. Hell you don't even have to worry about gridcampers as you shoot just as fast or faster when entering towns.
« Last Edit: March 31, 2010, 03:02:26 am by Roachor »
Logged
 
Re: Charisma and (Merc) followers
« Reply #4 on: March 31, 2010, 08:31:37 am »

9 cha gives you 3 mercs not 5. The only way to get 5 mercs is if you take magnetic personality at 9 cha then take gain charisma. Merc aren't terrible by any stretch, I'd rather have 4 mercs than 4 players with me. Hell you don't even have to worry about gridcampers as you shoot just as fast or faster when entering towns.

Are you sure about that? The current formula for merc followers is Charisma -1/2. This means that with 9 charisma the amount of followers will be:
9-1 = 8/2 = 4. With the Magnetic Personality perk this becomes 5.
Logged

Solar

  • Rotator
  • Offline
Re: Charisma and (Merc) followers
« Reply #5 on: March 31, 2010, 01:19:59 pm »

Yes, Ch 10 should have access to MP. Bit of an oversight that they don't.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Charisma and (Merc) followers
« Reply #6 on: March 31, 2010, 06:13:35 pm »

Are you sure about that? The current formula for merc followers is Charisma -1/2. This means that with 9 charisma the amount of followers will be:
9-1 = 8/2 = 4. With the Magnetic Personality perk this becomes 5.

My bad, i had the formula reversed.
Logged
 

vedaras

  • King of the wasteland
  • Offline
Re: Charisma and (Merc) followers
« Reply #7 on: April 06, 2010, 05:26:56 pm »

so will admins you do anything about this problem? It should be an easy fix and 2 possible solutions already suggested, but time passes and nothing is being done :/
« Last Edit: April 06, 2010, 05:32:53 pm by vedaras »
Logged
Re: Charisma and (Merc) followers
« Reply #8 on: April 06, 2010, 05:52:01 pm »

hey, do you need Ch for anything else ?
Logged
Re: Charisma and (Merc) followers
« Reply #9 on: April 06, 2010, 07:06:32 pm »

hey, do you need Ch for anything else ?

Some quests require 4 or 7 ch.  I think you need 3 just to talk to npcs though.
Logged
Re: Charisma and (Merc) followers
« Reply #10 on: April 06, 2010, 07:07:06 pm »

Some quests require 4 or 7 ch.  I think you need 3 just to talk to npcs though.
And x2 mentats to get 7 CH for all quests.

But really I only once used x2 mentats (after wipe) to get max. effect from Mordino family quest.
« Last Edit: April 06, 2010, 07:09:04 pm by RavenousRat »
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Charisma and (Merc) followers
« Reply #11 on: April 07, 2010, 01:33:57 pm »

so, where are devs ? :D

Solar

  • Rotator
  • Offline
Re: Charisma and (Merc) followers
« Reply #12 on: April 07, 2010, 06:00:43 pm »

Already have a proposed Ch-limit change internally, but its waiting for a later date to be done.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Charisma and (Merc) followers
« Reply #13 on: April 07, 2010, 07:12:18 pm »

How about F2 style followers? Ones you don't have to pay for/that level up?
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Charisma and (Merc) followers
« Reply #14 on: April 07, 2010, 09:22:27 pm »

Already have a proposed Ch-limit change internally, but its waiting for a later date to be done.

but here its a quick fix suggested and it requires very little effort in developing :>
Pages: [1] 2
 

Page created in 0.102 seconds with 22 queries.