Well met, wastelander!
Ater the shutting down of FO2238 I still did some work on some models, more or less serious. I never really published this work tho. So, since I have no use of these models now anyway, anyone who wishes to have them, can have them, just be so nice and credit me if you decide to use them somewhere.
These models are not positioned for immediate use in the FO engine tho, you'll have to adjust the position values yourself.
I'll see if there's any more stuff I have made over the time and will update this post, but that's not particularly likely.
Preview - click to see a picture of the model.
Polygon count - amount of faces on model. Shown in triangles (tris).
Texture - resolution of the texture file in pixels and file format.
Notes - any additional information.
Download - click to download the model. Includes a .rar archive with the texture file, .obj file of the model, .mtl material file used by .obj, .wings file of the model used by Wings3D.
SCAR-HPreview
Polygon count: 395
Texture: 256x256 (.png)
Notes: This model is the most recent from what I can remember. It's still rather sloppy, but has a higher polycount and uses 256x256 resolution texture instead of 128x128 that I used for FO stuff. The texture of the stock and the main part of the weapon is mirrored, because I still suck balls at arranging UV maps and screwed up the placement. The texture itself is cropped parts of an image of an actual SCAR-H and thus looks a bit more "realistic" which might cause a visual clash with the regular FO2238 there has been made.
DOWNLOAD
Glock-17Preview
Polygon count: 160
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Unreasonably high polycount for what it is, but I can't be bothered remaking the model. Same texturing method as the SCAR-H.
DOWNLOAD
M16A2Preview
Polygon count: 240
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. First model I realised I'm a fucking idiot for trying to draw my own textures when I clearly can't. I have had reports there might be some vertex error but Wings3D doesn't show up anything like that on my screen, so go figure. Same texturing method as the Glock-17 and SCAR-H.
DOWNLOAD
M1903 SpringfieldPreview
Polygon count: 386
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Polygon count is a tad high because I got critically hit in the head by a small radscorpion and have been cripled. Texture is blurry, because I was too dumb to divide parts of the firearm to get higher resolution. Similar texturing method to the previous ones.
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Remington 870Preview
Polygon count: 183
Texture: 128x128 (.png)
Notes: Originally made for FOnline: Next Day. Oh, my retardation levels just go up from here on. Where do I start? Shitty low poly model? Check! Low resolution texture that I attempted to draw myself? Check! It's definitely not the worst of all the absolute shit I've made in the past, but it's near that.
DOWNLOAD
If anyone wants some additional file formats, hit me up on e-mail.