Author Topic: Final Stage  (Read 20739 times)

Re: Final Stage
« Reply #15 on: March 28, 2014, 12:03:47 pm »
Is this still alive?

Will it be used in Fonline2, Reloaded, TLA, Rquiem or Ashes of Pheanix?

That is up to the developers of their projects.

Re: Final Stage
« Reply #16 on: March 31, 2014, 04:26:22 pm »
It will be used in Van Buren. I just finished implementing them.

Re: Final Stage
« Reply #17 on: March 31, 2014, 07:57:36 pm »
Woooah, sounds great man. I was wonderinf if you could show us tech demo or even few screens these models in action. :D

Re: Final Stage
« Reply #18 on: March 31, 2014, 08:01:30 pm »
I'm working hard to finish the new art for one location and make a gameplay video.
Our Alpha is 5.8 GBs right now so DEMO is not possible ;)

Offline Wipe

  • Rotator
  • Random is god
Re: Final Stage
« Reply #19 on: March 31, 2014, 08:14:03 pm »
Our Alpha is 5.8 GBs right now
What in hells name you put in there :o
Games are meant to be created, not played...

Re: Final Stage
« Reply #20 on: March 31, 2014, 10:41:38 pm »
There are over 7 hours of music plus there's a LOT of new art in the game. Some of the areas completely use the art never before seen in a Fallout game. And there are the video files.

It will only get bigger because we still need to add voice overs and additional videos.
« Last Edit: March 31, 2014, 10:43:46 pm by hexer »

Re: Final Stage
« Reply #21 on: May 21, 2014, 10:17:07 pm »
Our Alpha is 5.8 GBs right now so DEMO is not possible ;)
You can always cut music and video out for demo. Also i reccomend it as separate download option. And it must be torrent. I can't say for others, but i have cats who can interfere with download process.

Re: Final Stage
« Reply #22 on: October 19, 2014, 09:42:42 pm »
Is there any way to find Karpov?