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Author Topic: The End  (Read 151470 times)

Re: The End
« Reply #165 on: June 07, 2013, 12:27:40 pm »

well all in all, I remember the day when i found about a fallout game thats online i went berserk! i immediately told my mates to play with me and we had good fun for a while, I will remember those memories of playing a nenewed game that i havent touched in years :) good job
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Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
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Re: The End
« Reply #166 on: June 07, 2013, 02:37:56 pm »

That's almost a shock. I consider most of 2238's issues to be the result of some design flaws, and I didn't think it could be solved without implying deep and difficult changes concerning the most basic features, but last months the game seemed to finally take a direction. These changes seemed to lead to a different game style, to finally illustrate what the devs originally wanted to create. And now it's going to stop, and only souvenirs will remain. No next chance for 2238 to improve and make use of that nearly-magical potential everyone distinguished for so long.

It's a sad day. But FOnline's future is not that dark yet. I hope many people will look forward taking a part in that future, with or without our own project.

barter1113

  • New Vegas fanatic =)
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Re: The End
« Reply #167 on: June 07, 2013, 03:00:07 pm »

We haven't decided yet what will happen with the source.

You can release code, so some people, teams could use it and improve their servers.
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Lexx

  • Rotator
  • Mexican Apple Thief
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Re: The End
« Reply #168 on: June 07, 2013, 03:02:43 pm »

It probably won't be that easy to cut off parts from 2238 and include it in other FOnline games, as our scripts differ a lot from the SDK in quite a few places. I am not a scripter, though, so what do I know...
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barter1113

  • New Vegas fanatic =)
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Re: The End
« Reply #169 on: June 07, 2013, 03:08:43 pm »

It probably won't be that easy to cut off parts from 2238 and include it in other FOnline games, as our scripts differ a lot from the SDK in quite a few places. I am not a scripter, though, so what do I know...

At least, you have done well, you can always go back or build other project, example single player, something like What Remains.
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xsarq

  • You Can't Kill What's Already Dead
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Re: The End
« Reply #170 on: June 07, 2013, 03:21:21 pm »

Crafting Lockers
Tent Network.
Stranded Ship,
Mutants Caravan
Glow

Those 2 features, 2 quests and one location shoud be somehow saved - best of best from 2238.
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Alvarez

  • Forget the past, go outside and have a blast
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Re: The End
« Reply #171 on: June 07, 2013, 03:29:43 pm »

Release of SDK to the public would be nice, as maybe someone want to combine PvP of earlier versions with features of recent ones.
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dskpnk

  • The Amboy Dukes
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Re: The End
« Reply #172 on: June 07, 2013, 03:34:05 pm »

RIP 2238  :'(

Please release the 2238 source/code, i am pretty sure we will see some guys happy to keep working on it !

Thx for this 4 years, u made a great game, but this last session failed !
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Wipe

  • Rotator
  • Random is god
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Re: The End
« Reply #173 on: June 07, 2013, 03:45:21 pm »

Release of SDK to the public would be nice
It's already done.
https://xp-dev.com/sc/76003/HEAD/
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Games are meant to be created, not played...
Re: The End
« Reply #174 on: June 07, 2013, 03:58:38 pm »

You claim to want players to continue on with new FOnline projects, and yet;

Quote
Currently there is no decision whether the FOnline: 2238 sources will be released or not.

The server is dead, but the devs still manage to keep on with the same old bullshit. Good riddance.
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Knowledge is the key to the mind which is a mysterious doorway through a long dark hallway

Sarakin

  • Zmikundik
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Re: The End
« Reply #175 on: June 07, 2013, 03:59:48 pm »

Lets have a one epic battle (*) before we dine in Valhalla !

*I would appreciate if most of devs would join us with PvP chars (Im sure most of us can provide if you dont have any)
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Lexx

  • Rotator
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Re: The End
« Reply #176 on: June 07, 2013, 04:01:06 pm »

You claim to want players to continue on with new FOnline projects, and yet;

You don't need 2238 sources to create a new FOnline project, as various other currently running FOnline projects are proving.
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JovankaB

  • Guest
Re: The End
« Reply #177 on: June 07, 2013, 04:03:44 pm »

You claim to want players to continue on with new FOnline projects, and yet;

The server is dead, but the devs still manage to keep on with the same old bullshit. Good riddance.

You don't need 2238 sources to work with FOnline engine.
FOnline SDK was released in 2010 and there are various successful projects made with it.
It's not like Rotators had more than this SDK when they started working on 2238. They had less.
« Last Edit: June 07, 2013, 04:09:06 pm by JovankaB »
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jan0s1k

  • If it bleeds we can kill it...
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Re: The End
« Reply #178 on: June 07, 2013, 04:04:54 pm »

That's so.. so sad, so many memories, fails and wins I remember from this server. Even best trolls which I saw were in this game ;)
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Re: The End
« Reply #179 on: June 07, 2013, 04:07:37 pm »

You don't need 2238 sources to work with FOnline engine.
FOnline SDK was released in 2010 and there are various successful projects made with it.
It's not like Rotators had more than this SDK when they started working on 2238. They had less.
The current SDK is old as shit. The 2238 sources would make any project much better. You're essentially saying "We're going to ask you to start a new 2238 project, but we're not going to do anything to help you with it even though we easily could".

What reason do you have for NOT releasing them?
« Last Edit: June 07, 2013, 04:10:07 pm by Cheesey Dean »
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Knowledge is the key to the mind which is a mysterious doorway through a long dark hallway
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