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Changelog 30/12/2009 #3
Reconite:
--- Quote from: TheBob on January 01, 2010, 10:02:52 pm ---I look at the way crafting is treated now , and i like to think of the 'cooldowns' as more of the actual time it might take to create such an item. In that aspect, its pretty damn good. 8 hours for a complex suit of combat armor, fkn rights.
Ask yourself, How long would it actually take to fill shells at a wasteland workbench, Or to make a gun, for that matter.
--- End quote ---
Yeah, I tried to imagine this. But then how would you be crafting for the whole time you're running around killing stuff with a 60 minute cooldown? If you were glued to the workbench (metaphorically) for the cooldown time then It might make sense, but I don't think anyone wants that. ;)
--- Quote from: TheBob on January 01, 2010, 10:02:52 pm ---It's quite realistic, but may not be suited for those who like to pick up a weapon and pwn noobz
--- End quote ---
Well, it's more the people who aren't running around pwning noobz that would be having problems with this (as I mentioned in my post above), as there are players less capable at PvE/PvP but more geared towards crafting.
Bartosz:
--- Quote from: Reconite on January 01, 2010, 09:52:48 pm ---Uh yeah. I don't remember crafting cooldowns for some ammos being anything above 5 minutes, let alone 30 minutes, now your cooldowns just fill up like you put mentos in a bottle of coke.
--- End quote ---
Nah, you're mistaking it with another issue. Namely, having cigarettes at 0 timeout, brass knuckles at very low forced me to set some (arbitraly for now, since some other changes are pending anyway) minimum cap at 5 minutes. It's got nothing to do with cumulating up to 60 minutes.
Reconite:
Regardless, my other points are still valid. You've changed the crafting system in favour of PvPers and "people who just want to go fight" and left crafters handicapped. For the crafters that don't fight, what are they going to do for the 60-80 minutes that they're on cooldown? They're not gonna wait around, they're just gonna log off and come back later, thus 2238 losing players' interest in the game. This new system could also encourage more crafting alts because it's obvious people would rather wait 10 minutes for anti-alt than wait 80 minutes to be able to craft some more ammo.
Lexx:
I don't see there such a big problem. If you craft and wait and craft and wait or first craft all and then wait... there is imo not a big difference except that with second method you are not forced to wait longer than needed until you can go on with gathering or whatever.
Bartosz:
--- Quote from: Reconite on January 02, 2010, 11:24:28 am ---Regardless, my other points are still valid. You've changed the crafting system in favour of PvPers and "people who just want to go fight" and left crafters handicapped. For the crafters that don't fight, what are they going to do for the 60-80 minutes that they're on cooldown? They're not gonna wait around, they're just gonna log off and come back later, thus 2238 losing players' interest in the game.
--- End quote ---
Pardon me?
--- Quote ---This new system could also encourage more crafting alts because it's obvious people would rather wait 10 minutes for anti-alt than wait 80 minutes to be able to craft some more ammo.
--- End quote ---
Well, that's another issue I agree with, but we are aware of it.
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