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Changelog 30/12/2009 #3
Bartosz:
(SMALL FEATURES):
- NPCs in game loot too
- Encounter npcs get angry if you loot what they wanted grab
CHANGES (WIP):
- Craft timeout is cumulative, and it blocks you when you're above 60 minutes. That means fresh character can do some stuff than go playing. It's feature to be tested if it's good or not at all.
Reconite:
--- Quote from: scypior on December 30, 2009, 09:12:11 pm ---CHANGES (WIP):
- Craft timeout is cumulative, and it blocks you when you're above 60 minutes. That means fresh character can do some stuff than go playing. It's feature to be tested if it's good or not at all.
--- End quote ---
I, for one, do not think this is how cooldowns should be handled.
It feel it kinda takes the point of it being a cooldown away if you can consecutively craft things before you actually have to "cool down" from crafting.
Was there anything actually wrong with the old system enough to influence a change like this? Or is this one of those 'test it out for a week and see how it goes' things? If it's the latter I have no problem with it really, you guys have to test ideas out but I really do not hope this is how crafting cooldowns will be handled for the rest of the beta / final version.
I'm not a fan of the "craft 400 bullets at once and then you have to wait 85 minutes to be able to craft again", it doesn't really make sense and It's one of those things how you have to wonder how it would work out long-term.
I think the old system was working ok, except for the possibility of bots crafting every 30 seconds or so because of static cooldowns. If the latter was happening I can see why you've thought of this idea, I just do not think it's executed very well because of certain situations like for e.g. When you need ammo quickly but cannot make it for another half hour. It's a lot more encumbering than the original crafting system.
Just wanted to share my thoughts on the topic in question. :P
Bartosz:
--- Quote ---It feel it kinda takes the point of it being a cooldown away if you can consecutively craft things before you actually have to "cool down" from crafting.
--- End quote ---
Well, it gives you the fun of the game, while not forcing you to sit hour in the cave, while also prevents the economy (cause in the end the values are the same)
--- Quote ---Was there anything actually wrong with the old system enough to influence a change like this?
--- End quote ---
Well, many were unhappy that they couldn't just make gun and bullets and go hunting.
--- Quote ---I just do not think it's executed very well because of certain situations like for e.g. When you need ammo quickly but cannot make it for another half hour
--- End quote ---
Does it really differ from previous approach here?
Reconite:
--- Quote from: scypior on January 01, 2010, 08:19:00 pm ---Well, it gives you the fun of the game, while not forcing you to sit hour in the cave, while also prevents the economy (cause in the end the values are the same)
Well, many were unhappy that they couldn't just make gun and bullets and go hunting.
--- End quote ---
Well, actually, not only did you add this newest feature but you also raised the ammo crafting cooldowns to something over 10 minutes per batch to fit more with the "60+ mins and you have to wait" thing. So the end result is not the same as before when you could produce much more ammo in the same time frame but not have 60 minute cooldowns at the end.
It might be nice for the the guys who just want to go hunt, but it isn't very helpful when crafting is your profession and main source of exp. Not everyone has a group to go out hunting centaurs and wanamingos with. There are even people in the wastes almost never fight, but they craft and trade for exp and money (as far-fetched as it may sound). You have to consider things like this.
--- Quote from: scypior on January 01, 2010, 08:19:00 pm ---Does it really differ from previous approach here?
--- End quote ---
Uh yeah. I don't remember crafting cooldowns for some ammos being anything above 5 minutes, let alone 30 minutes, now your cooldowns just fill up like you put mentos in a bottle of coke.
Gorlak:
I look at the way crafting is treated now , and i like to think of the 'cooldowns' as more of the actual time it might take to create such an item. In that aspect, its pretty damn good. 8 hours for a complex suit of combat armor, fkn rights.
Ask yourself, How long would it actually take to fill shells at a wasteland workbench, Or to make a gun, for that matter.
It's quite realistic, but may not be suited for those who like to pick up a weapon and pwn noobz
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