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Changelog 30/12/2009 #3

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Reconite:

--- Quote from: scypior on January 02, 2010, 12:19:47 pm ---Pardon me?
--- End quote ---

If they're not hooked on FOnline, the addiction ain't working.

It's like a drug... y'know.

Bartosz:
Well, I rather asked about how they're handicapped, not what happens if someone looses his drug (actually, after seeing other comments, I'm now very surprised someone can be addicted to sitting in cave waiting and occasional clicks).

Reconite:

--- Quote from: scypior on January 02, 2010, 12:31:24 pm ---Well, I rather asked about how they're handicapped
--- End quote ---

If they're not fighters, they have to wait through 80 minutes of nothing to be able to craft something again. And gathering for 80 minutes doesn't cut it when people have all the materials they need right in front of them.

Bartosz:
Somehow I think you understand it wrong:

I logged my char, went to my cave, made few pistols, some ammo, now I see my Craft timeout is > 60 minutes, so I can't do more. I can do *whatever* I want now (even sitting on workbench whistling, if that's what someone wants), except crafting, till it goes again below 60 minutes. If it go below 60 minutes, then it acts like previous  '0' value, with additional buffer of 60 minutes you may cumulate if you wait enough.

Reconite:

--- Quote from: scypior on January 02, 2010, 12:45:18 pm ---I logged my char, went to my cave, made few pistols, some ammo, now I see my Craft timeout is > 60 minutes, so I can't do more. I can do *whatever* I want now (even sitting on workbench whistling, if that's what someone wants), except crafting, till it goes again below 60 minutes. If it go below 60 minutes, then it acts like previous  '0' value, with additional buffer of 60 minutes you may cumulate if you wait enough.

--- End quote ---

I know this, I'm still against it.

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