fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 11:21:59 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 6

Author Topic: Changelog 29/03/2010  (Read 21850 times)

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Changelog 29/03/2010
« on: March 29, 2010, 02:52:12 am »

FIXES:
- No timeouts for High quality metal parts, high quality alloys, high quality gunpowder.
- A minor dialog bug with monte carlo was fixed.
- The animal check for trains should be working correctly.
- A tent creation related bug.
« Last Edit: March 29, 2010, 02:53:33 am by Lexx »
Logged

Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
  • Offline
Re: Changelog 29/03/2010
« Reply #1 on: March 29, 2010, 02:53:16 am »

- No timeouts for High quality metal parts, high quality alloys, high quality gunpowder.

Great.
Re: Changelog 29/03/2010
« Reply #2 on: March 29, 2010, 03:07:00 am »

- No timeouts for High quality metal parts, high quality alloys, high quality gunpowder.

Great.
+1

I see something changed in crafting system too.
Logged
Re: Changelog 29/03/2010
« Reply #3 on: March 29, 2010, 03:09:17 am »

Nice that you dont get a timeout for making them but why add them to 10mm smg?Grease gun doesnt have them but grease gun is even worse than 10mm.Will you also up the xp for making the smg now that the risk for parts just jumped up?Will you add another mine for the parts?

Edit:I really do love the changes for the most part but this is becoming a real grind fest with diminished xp for crafting and critters that give less xp than the sum of their health.Quests are fun but still few as far as the good one are concerned.
« Last Edit: March 29, 2010, 03:13:02 am by Tyler »
Logged
Re: Changelog 29/03/2010
« Reply #4 on: March 29, 2010, 03:10:51 am »

Will you add another mine for the parts?

In mine near BH can get high quallity materials ;)
Logged
Re: Changelog 29/03/2010
« Reply #5 on: March 29, 2010, 03:14:09 am »

Doctor: The profession the devs forgot.

Still a 5 minute cooldown on those 16 exp healing powders, devs. Not that I'm looking forward to the carpeltunnel I'm going to get from making healing powders one at a time, in groups of 40.
Logged
Re: Changelog 29/03/2010
« Reply #6 on: March 29, 2010, 03:15:07 am »

I know where the mines are already,Ive been using the one near gecko.What I'm getting at here is the fact that its now a pain in the ass to craft a low lvl gun so I'm wondering if we get the xp to go with it.

Edit:Up till this increase in required materials I was having the most fun I've ever had with this game.It was some what easy to craft simple yet effective equipment and the xp gained from it reflected its simplicity so I was ok with it.I was enjoying some PvP action because the craft system was so easy and it was only a minor grind to get mats for some throw away gear.I really didnt even care if I lost my gun because i knew that in under an hour i could be up and running again.Please save the super materials for p90's and the other top teir weapons and ammo.

I dont hesitate about running into fights because I'm worried about dying,I will hesitate because i know what a pain in the ass it will be to make another decent gun  
« Last Edit: March 29, 2010, 03:35:21 am by Tyler »
Logged
Re: Changelog 29/03/2010
« Reply #7 on: March 29, 2010, 05:19:48 am »

Just checked. Buying empty hypos from New Reno still costs 40 per hypo, you can buy 20 for 700 from Jules still. :/

Logged
Re: Changelog 29/03/2010
« Reply #8 on: March 29, 2010, 07:23:45 am »

you fucked up again ... with SG crafts ...
SMG 10mm became 2lv craft and needing HQ materials
SMG grease gun became 1 lv craft - not needing HQ materials - afaik grease is stronger then 10 mm so... (will check base price on grease smg later)
Logged
Re: Changelog 29/03/2010
« Reply #9 on: March 29, 2010, 08:21:35 am »

Just checked. Buying empty hypos from New Reno still costs 40 per hypo, you can buy 20 for 700 from Jules still. :/
Life ain't fair. Some people rip you off, some don't.
Logged
<Izual> Let's crash server
Re: Changelog 29/03/2010
« Reply #10 on: March 29, 2010, 08:23:17 am »

No... That is the dialogue purchasing price of hypos. When the price of a hypo is apparently 2 caps from NPC's. You just seem like a general douchebag. :3 From the two posts of yours that I've read.
Logged

Simms

  • Canada!
  • Offline
Re: Changelog 29/03/2010
« Reply #11 on: March 29, 2010, 09:52:58 am »

About that 10mm SMG, it was really a desperate and rash decision...
I guess today/tomorrow the Grease Gun too will be only for lvl2 SG, requiring 2-3 HQA...  :D making SG 1st stage utterly useless...
Logged
...and I don't even get paid for it.
Re: Changelog 29/03/2010
« Reply #12 on: March 29, 2010, 10:36:13 am »

What, because you can't make SMG's? Cry some more, first stage small gun profession can make a dozen things, compare that to all the other professions that only get a couple crafts per level.

Big guns: 1 weapon and ammo for it
Energy weapons: Upgraded laser pistol, the item to upgrade it, Cattle prods, laser rifle. THEY CAN'T EVEN MAKE THE AMMO FOR THE RIFLE.
Demolitions: 1 weapon
Armorer: Combat leather, leather, leather Mk2.
Doctor: 1 thing, that you can already make if you have 40% first aid, only difference is it doesn't give -1 perception for the doctor version.
Small guns: 16 crafts, weapons, the ammo for them, and some upgrades to them.
« Last Edit: March 29, 2010, 10:39:31 am by Vanessa »
Logged

Simms

  • Canada!
  • Offline
Re: Changelog 29/03/2010
« Reply #13 on: March 29, 2010, 10:55:06 am »

<...>
Any reasons to cry? :)
It's OK that SG 1 is less useful now, the only suspicious thing is M3 SMG, as I described above. It's still available without sky-high requirements while being a decent and popular burst-fire weapon, oh hey, nowadays the ONLY low-class burs-fire weapon :)
 And I certainly do agree to you on other lvl 1 profs, as reaching stage 2 isn't that difficult :)
Logged
...and I don't even get paid for it.

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Changelog 29/03/2010
« Reply #14 on: March 29, 2010, 11:10:02 am »

Wow, wtf? Just spotted this one - Flamer, Metal parts, Junk, wood ?ALLOYS?
WTF? Flamer is the worst big gun and now you make it totaly unusable for my Doc/FA and big guns char. I am freaking doomed! how the hell am I meant now to kill those bandits? Will I have to make a new char again?

EDIT: Doctor always has been unfair looking to the low EXP gain ofr crafting. Like would you look at that. An armorer gets 2k EXP for some shitty armor but a doctor for making like 10 stimpaks give you less then 1k EXP. 7 minutes for broc flower? WTF? Doctor is WAY too underpowered unless he is in a faction, with someone who gives him all the stuff needed.
« Last Edit: March 29, 2010, 11:13:49 am by Haraldx »
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Pages: [1] 2 3 ... 6
 

Page created in 0.119 seconds with 22 queries.