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Changelog 29/03/2010

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bipboy:
I mean the professions are not balanced. With the current exp system it is really discourage alts so you have to focus on 1 character. Plus it is also hard to exping via only crafting so you have to do a combination of crafting/gethering/PvE/quests.

SG profession is fun, you crafting and you use your gun and ammo to shoot people etc. But doc profession is painful. You only craft sth other people hardly use. So if you want all the profession have more or less the same attractiveness to players do sth with current doc profession. Demolition is another pity profession. There are no trapped maps, and you can only craft a handful of items with 2 lvls.

JohnyT:

--- Quote from: Surf Solar on March 31, 2010, 03:05:14 pm ---Well, 10.000 players is kind of optimistic number.. :D
--- End quote ---
I guess, that we could reach 2000 still in beta, and after release it could easily get 10k (and its just small fraction of Fallout community)

RavenousRat:

--- Quote from: bipboy on March 31, 2010, 03:20:12 pm ---Demolition is another pity profession.

--- End quote ---
Don't know about after-wipe, but before wipe demolisher=fast XPing, you don't even need anyone's help. Just craft grenades all the time and spend 1-3 grenades per encounter to kill everything there.
My suicider-alt before wipe got 6th lvl in few hours. I even started to think about SG+throwing character, but it's useless anyway. ;p

Badger:

--- Quote from: JohnyT on March 31, 2010, 03:22:54 pm ---I guess, that we could reach 2000 still in beta, and after release it could easily get 10k (and its just small fraction of Fallout community)

--- End quote ---

I'm not sure, I think if we were going to get that amount of people we would have already.

Maybe when the server files are released and we see servers that cater to different people's tastes the population of FOnline gamers may hit 2000. But not with just 2238. People just want too different things to just have one server.

Solar:

--- Quote ---I mean the professions are not balanced.
--- End quote ---

In what way?

All I know is a couple of bugs that mess up the balance a little, but these will be fixed (or have been fixed) - ie junk timeout not being 2 mins for 2 junk and healing powder timeouts being 5mins instead of the correct one, due to min timeout.

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