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Changelog 29/03/2010

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Tetris Lock:

--- Quote from: Surf Solar on March 31, 2010, 03:05:14 pm ---But I agree, NCR is overcrowded, it even slows down my computer so I don't visit it anymore. :(

--- End quote ---

I was thinking they could put in a small list of server channels, sorta like how runescape works in a way. Thing is, that would probably take a few weeks and devs are focusing on more "important" things  :P

RavenousRat:

--- Quote from: Tetris Lock on March 31, 2010, 06:19:17 pm ---I was thinking they could put in a small list of server channels, sorta like how runescape works in a way. Thing is, that would probably take a few weeks and devs are focusing on more "important" things  :P

--- End quote ---
Nooo, I can't believe that some time they will show codes and make avaible to make your own servers. If every PvPer will go to PvP-server-arena, every crafter on... don't even know, every roleplayer on role-play-area, etc. Then FOnline world become really boring. Till we see every type characters in one place, this is a good game.

Tetris Lock:

--- Quote from: RavenousRat on March 31, 2010, 06:22:55 pm ---Nooo, I can't believe that some time they will show codes and make avaible to make your own servers. If every PvPer will go to PvP-server-arena, every crafter on... don't even know, every roleplayer on role-play-area, etc. Then FOnline world become really boring. Till we see every type characters in one place, this is a good game.

--- End quote ---

That's not exactly what I was getting at but I see your point. I just meant a few servers that are pretty much the same just not so crowded like it is now.

Vanessa:

--- Quote from: Solar on March 31, 2010, 05:45:18 pm ---In what way?

All I know is a couple of bugs that mess up the balance a little, but these will be fixed (or have been fixed) - ie junk timeout not being 2 mins for 2 junk and healing powder timeouts being 5mins instead of the correct one, due to min timeout.

--- End quote ---
Solar I think he's talking about the fact that the other professions take skills that still have a use for things other than crafting.

Weapon professions take the weapon skill themselves, armorer takes repair (Albeit not as useful and it's hard to repair things.) and most take science (Another not quite as useful one but sciencing broken weapons saves resources.)

Doctor takes First Aid and Doctor... We can't use First Aid during combat now so low cooldowns don't help (The cooldowns also seem to be higher... 2 minutes at 150%, I swear it used to be under a minute.) and since every time you use first aid on somebody, they get 5 minute weakened state, you have to also use doctor on them, or wait it out. (At 110% around 3 minutes cooldown.)

On top of this... Doctors craft items people willl rarely/never use, and don't really have a use unless you want to become a buffout or mentat addict.

Resp:
suggestion
remove the workbench demand from healing powder receipt  and add demand 2_flint_instrument as a tool  or primitive_tool.
and reduce the skill requirements for weak healing powder

p.s. my english skill is low ;). post this suggestion to the appropriate topics branch please.

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