Other > News and Announcements
Changelog 29/03/2010
Solar:
Ah, well, traders restock rate is a little fast at the moment, I agree - its still the same as when Traders were nigh on useless before the wipe.
bipboy:
I means it is pointless to craft drugs now, maybe only stimpaks and super stimpaks (the material of stimpak is more expansive then stimpak itself) because you or your team mate may use them. Other drugs such as memtats (400 caps) or buffout (275 caps) is dirt cheap by traders so just buy those from traders.
On the other hand you can craft 100 9mm and sold it for 700 caps with your 16% barter skill and you don't even need a profession to do it.
Solar:
Yes, but crafting 9mm gets you $2000 an hour, crafting level 3 drugs gets you $5000 an hour.
Stimpack material prices should be fixed now. Hypos @ $10, Bio Med @ $25
JohnyT:
Hey, devs, thanks for wiki update, it's now much better for crafters (if not mentioning empty .gif for new materials).
I have some quick questions for you:
- are you going to do anything about millions-of-gunpowder-manual-crafting? (some kind of automation would be very nice)
- broke traders, who have items nobody wants to buy, but no money?
- millions of same items traders have (is it possible to sort items - if trader has 10 same items, to show only one (of best quality?))
- what player limit are you planing to have? (ncr, when server has ~600 players, is quite busy, what are you going to do, when server reaches 2000, or 10000 players?)
thanks in advance ;)
Surf:
Well, 10.000 players is kind of optimistic number.. :D
But I agree, NCR is overcrowded, it even slows down my computer so I don't visit it anymore. :(
Hub is the place to live for me atm and I'm fine with it, because they made it much more attractive with the last update. If more such improvements for other towns will come in future I'm sure that not every player will dwell in NCR anymore. :)
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