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Step Up And Dance With The Players

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avv:

--- Quote from: Nice_Boat on April 21, 2013, 04:28:06 pm ---That's a good reason for the devs to focus their efforts on enabling all players to participate in social activities instead of tinkering with shit shoveling mechanics, 2532th crafting overhaul, 32524th PvP balance change (that ultimately leads to more imbalance because that's what happens when people who don't PvP try balancing PvP), 124235th mining overhaul and an attempt to redesign the game's trademark take on SPECIAL system that worked amazingly well for three effin' years... the list just goes on and on. How to make this game more social again? See the OP.
--- End quote ---

Okay, listen to community. But who should the devs listen?
I know some guys from big gangs who demand that best stuff needs to be obtained through teamwork or pvp. But nessies will not do that. And how can someone get the best stuff in first place if you need to do pvp to get it and to do pvp you need best stuff.
Nessies themselves suggest insignificant things like new skins. Players are supposed to have the answers for devs, but they aren't provided. You can't just say that "increase player interaction", you have to represent a detailed suggestion without obvious flaws that at least outweights its downsides with its beneficial sides.


--- Quote --- Instead of promising to do that, I see juvenile attempts at talking smack and JovankaB defending a design choice that's almost universally hated by players who did socialize and that basically caused them to leave the game. This kind of response from the devs is nothing short of amazing, really.
--- End quote ---

If you knew the events in gang scene past few months you'd know better why they left.


--- Quote from: JovankaB on April 21, 2013, 04:22:16 pm ---Agreed, but not as fast as getting them from unsafe places. The competitive way should be the most profitable, or the whole competition turns into grind + pointless shooter. But it's not like you can't get them in any other way now.
--- End quote ---

Yes this is good direction. High risk, high rewards as long as the same rewards can be obtained in safer ways too.
Some guy from big gang would demand that stuff should only be obtained through teamwork by pwning some other team. But fact is that if some big team plants its presence in an important location, only way for many people is to wait until they leave. This benefits no-one.


--- Quote ---you can buy SS from other players, there is plenty of offers.
--- End quote ---

People who sell tons of ss aren't pvp players and they either have gathered their hoards before the nerf or exploited the lack of danger that's caused by lack of players. You see pvp players don't sell ss.


--- Quote ---Nerfing SS would be another way to solve it. Just make carrying 20 SS make little sense.
--- End quote ---

The thing that makes superstims good item is that without them you can't do pvp. It's like reverse ammo: ammo deals damage, stims heal it. Would you nerf ammo? I think not, so don't nerf superstims.
It sorts out trolls from players because everyone loots superstims always. If you carry something that's worth looting, you can't be called a troll.

JovankaB:
Well about camping craft places, you can craft in various places. Although in case of drugs it still is a bit of pain, because of how those terminals are placed, if we add one or 2 more terminals no gang can camp all of them, especially that merc auto-attack was removed. Who added 2nd terminal? Oh wait, it was me. Bark bark bark.

Ultimately it would be better to modify maps to make it possible to attack campers.

Keep going Nice_Boat, you amuse me greatly. But at least I can discuss with avv and even DeputyDope (at least he tries).

avv:

--- Quote from: JovankaB on April 21, 2013, 04:43:33 pm ---Well about camping craft places, you can craft in various places. Although in case of drugs it still is a bit of pain, because of how those terminals are placed, if we add one or 2 more terminals no gang can camp all of them, especially that merc auto-attack was removed. Who added 2nd terminal? Oh wait, it was me. Bark bark bark.
--- End quote ---

But now you're contradicting with the original plan: "Players need to risk to craft superstims" but then you want to reduce the risk by adding more locations. You see there's no option as "Let's hope I don't get pk'd this time" because players refuse to play along with this sort of settings. This means over-cautious activities like bluesuit scouting.

Nice_Boat:

--- Quote from: avv on April 21, 2013, 04:33:35 pm ---Okay, listen to community. But who should the devs listen?
I know some guys from big gangs who demand that best stuff needs to be obtained through teamwork or pvp. But nessies will not do that. And how can someone get the best stuff in first place if you need to do pvp to get it and to do pvp you need best stuff.
Nessies themselves suggest insignificant things like new skins. Players are supposed to have the answers for devs, but they aren't provided. You can't just say that "increase player interaction", you have to represent a detailed suggestion without obvious flaws that at least outweights its downsides with its beneficial sides.

--- End quote ---

I think you missed the part about a body of elected players being the platform for discussing those issues. I don't blame you, it's easy to forget what the initial suggestion was after certain devs trolled the hell out of this thread.


--- Quote from: avv on April 21, 2013, 04:33:35 pm ---If you knew the events in gang scene past few months you'd know better why they left.

--- End quote ---

I'm currently sitting on my TS with my teammates and I know well what's been going on and why they left. I mean those guys can speak for themselves and they all made their position clear, there really is very little room for interpretation here.


--- Quote from: JovankaB on April 21, 2013, 04:43:33 pm ---Keep going Nice_Boat, you amuse me greatly. But at least I can discuss with avv and even DeputyDope (at least he tries).

--- End quote ---

Thread derailed and she's proud of herself. Dev-troll best troll.

JovankaB:
Thread started to make some sense. It derailed indeed.


--- Quote from: avv on April 21, 2013, 04:59:08 pm ---But now you're contradicting with the original plan: "Players need to risk to craft superstims" but then you want to reduce the risk by adding more locations.
--- End quote ---

You still risk, even if you go to a location that isn't obviously blocked by 10 apes
with mercenaries. But if your organize 3-4 armed people to mine or craft together,
heck - even 2 people, the risk is much smaller, because you are unlikely to get
bursted in back by some grease gun sneaker or just a lucky loner. Of course there
is some excitement, someone can always come etc. Stealing in encounters is just
grind, grind, grind, done alone with ridiculous one-purpose alts.

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