Other > Suggestions

Step Up And Dance With The Players

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Floodnik:
Funny, Jovanka, you actually follow one of Boat's suggestions :) (in a way)

avv:

--- Quote from: JovankaB on April 21, 2013, 05:09:08 pm ---Thread started to make some sense. It derailed indeed.

You still risk, even if you go to a location that isn't obviously blocked by 10 apes
with mercenaries. But if your organize 3-4 armed people to mine or craft together,
heck - even 2 people, the risk is much smaller, because you are unlikely to get
bursted in back by some grease gun sneaker or just a lucky loner. Of course there
is some excitement, someone can always come etc.
--- End quote ---

Noobs camp. Pros monitor locations with sneak, hide their numbers and spawn when it suits them.
If the whole feature of unsafe crafting is based on the fact that you either get pk'd or don't it's not very tempting. I don't know what you mean by risking but in my book it means that you have a chance to outmatch whatever might be after you. And in this game players outmatch each other with correct characters and gear, after which skill and strategies can be discussed. So if I need to deal with someone through pvp, it means I've got to prepare for pvp. That means I need the right items (gear + stims) and right character (pvp character). You can't suggest any optional ways if it's not the best way. That's because my opponent is using the best ways against me. So there can't be any talk about "hurr you can still pvp with hybrid".

Another thing are the maps, which aren't very suitable at this moment. When it comes to entering a location, it's matter of life and death. Upon spawning, you might be spotted and spawned on immediately which usually means certain death. When entering up or down ladders, you might die immediately without any chance to affect your destiny. Not very welcoming, encourages over-cautious procedures.
Increasing the terminals might reduce the chance that such fate falls on you, but what the actual problem is that when you get in trouble you just die. I don't care if I had to pvp every time I went crafting, what matters is that the settings are welcoming.


davrot:

--- Quote from: avv on April 21, 2013, 05:38:27 pm ---monitor locations

--- End quote ---
It's still camping no matter what euphemism you use.

avv:

--- Quote from: davrot on April 21, 2013, 05:50:23 pm ---It's still camping no matter what euphemism you use.

--- End quote ---

It's just that camping can also mean 5 guys staring at preview, showing off what they got. The point is that with sneak you deny everyone the information that location is camped.

Sarakin:
Like I said elsewhere, game isnt worse than it was before. Its definitely better, but the content added is insignificant. Thats why people get bored and leave the game for something more entertaining - like TLAmk2. This ongoing witchhunt and pointing out the obvious is good just for one thing.

On a side note, SS are a must in current meta. If you want to reduce them, you might wanna introduce better mechanics (SS cd, healing over time, larger hp pools, better FA).

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