fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 11:54:28 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 4

Author Topic: Changelog 28/03/2010  (Read 11413 times)

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Changelog 28/03/2010
« on: March 28, 2010, 07:34:44 pm »

FIXES:
- Added the option to ask the conductor about the next train target, if the train is in the station already.
- Bugged items with zero weight, shouldn't appear in TC reward container anymore.
- Distress beacons no longer visible for people without proper radio channel set.
- Crafting:
   * Prices of drugs and meds fixed.
   * Explosive rockets fixed.
   * Deleted workbench demand for some recipes.

CHANGES (WIP):
- The Broken Hills mine now features high quality ore and minerals too.
- More tweaks for the NCR workshop.
- Price of militia NPCs are now 1500 caps.
- Added item "weak healing powder" for easy crafting.
- The effects of healing powder, stimpaks and super stims changed:
   * Weak Healing Powder heals 20hp, -1PE
   * Healing Powder heals 20hp, no negative effect
   * Stimpak heals 40hp
   * Super Stimpak heals 100hp
« Last Edit: March 28, 2010, 07:41:22 pm by Lexx »
Logged
Re: Changelog 28/03/2010
« Reply #1 on: March 28, 2010, 07:39:13 pm »

Thanks for the boost to stims.I was just about to ask for some stronger ones in the absence of FA duiring battle.
Logged
Re: Changelog 28/03/2010
« Reply #2 on: March 28, 2010, 07:42:08 pm »

it should be tweaked ...
old SS 75 while noraml stim ~15?
so super stim was about 5 times stronger ... i dont know the mats for new super stim but i guess if norma is 40 super should be 120 at least ..
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 28/03/2010
« Reply #3 on: March 28, 2010, 07:43:16 pm »

Stimpak was 20 and super stimpak was 75. Healing powder was 18 with -1PE.
Logged

bikkebakke

  • I'll show those FOnliners how RT is supposed to be
  • Offline
Re: Changelog 28/03/2010
« Reply #4 on: March 28, 2010, 07:46:19 pm »

sweet, finally my rockets will be worth crafting :D.. I think >.> gonna check
Logged
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: Changelog 28/03/2010
« Reply #5 on: March 28, 2010, 07:46:44 pm »

what exactly did you fix about explosive rockets? it still give 60 xp and 58 minutes cooldown
Logged

virus341

  • +5 AC perk. Fck yeah!
  • Offline
Re: Changelog 28/03/2010
« Reply #6 on: March 28, 2010, 07:47:16 pm »

FIXES:
   * Deleted workbench demand for some recipes.

I cant log in just right now, but im so curious, was the requrement for workbech removed from Primitive Tools recipe?
Thanks.

Karpov

  • Come Together
  • Offline
Re: Changelog 28/03/2010
« Reply #7 on: March 28, 2010, 07:49:21 pm »

Yes, the primitive tool does not requier workbench. Also it will be useful to make ropes. Good for the stimpacks  :)
Logged

Lacan

  • [TSAR]Sol & [TSAR]Ketur
  • Offline
Re: Changelog 28/03/2010
« Reply #8 on: March 28, 2010, 07:52:24 pm »

try to run the updater once, people who have problems.



EDIT : no change on rocket xp, still 60 by the way.
« Last Edit: March 28, 2010, 07:58:13 pm by Lacan »
Logged
Re: Changelog 28/03/2010
« Reply #9 on: March 28, 2010, 07:53:02 pm »

Stimpak was 20 and super stimpak was 75. Healing powder was 18 with -1PE.
no f way stimpak was healing me for 12 mostly no way it was 20...even if so then SS should be 150 now (lol)

actually i would worry about FA now even more - it all makes FA obsolate now ..... hmm partially is good coz you will be able to keep combat camability between chars with fa/dc and repair/science much closer .... on second tough its quite nice

now we would only need some doctor bag - made with lv 3 doc and allows you to cure injury when used
« Last Edit: March 28, 2010, 08:07:30 pm by Attero »
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 28/03/2010
« Reply #10 on: March 28, 2010, 08:09:09 pm »

try to run the updater once, people who have problems.



EDIT : no change on rocket xp, still 60 by the way.

It should be 60 xp for 1 rocket, it was 60xp for 10 rockets before.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #11 on: March 28, 2010, 08:10:08 pm »

Found a bug....  Seems to let me craft the new weak healing powder using only xander root.  (I'm missing broc flower but it still crafts and gives me 8 xp)

Edit: Nevermind, I see that it says "OR" in there....  I thought it was "and"
Logged
There are only 10 kinds of people in this world -- Those who understand binary and those who don't.
Re: Changelog 28/03/2010
« Reply #12 on: March 28, 2010, 08:11:18 pm »

rockets is fixed? rly? wich way?
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 28/03/2010
« Reply #13 on: March 28, 2010, 08:11:59 pm »

should be xander OR broc for weak
but xander AND broc for normal
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #14 on: March 28, 2010, 08:19:34 pm »

what exactly did you fix about explosive rockets? it still give 60 xp and 58 minutes cooldown

+1, it seems that it hasn't changed at all...
Logged
Pages: [1] 2 3 4
 

Page created in 0.08 seconds with 21 queries.