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Author Topic: Changelog 28/03/2010  (Read 11236 times)

Solar

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Re: Changelog 28/03/2010
« Reply #15 on: March 28, 2010, 08:29:28 pm »

seems dispite being sure I changed it and checking it ... it remained at 10 :(

will be fixed in a min
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #16 on: March 28, 2010, 08:33:45 pm »

So it should be 58 minutes per 1 rocket?
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Lacan

  • [TSAR]Sol & [TSAR]Ketur
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Re: Changelog 28/03/2010
« Reply #17 on: March 28, 2010, 08:52:18 pm »

sry if my post was unclear : you still get 60xp for 10 explosive rockets.
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Re: Changelog 28/03/2010
« Reply #18 on: March 28, 2010, 09:00:03 pm »

No man, you dont. You get 60 xp for 1 rocket. You craft 1 rocket per fix. Awesome, isnt it?
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I give a fuck.
Re: Changelog 28/03/2010
« Reply #19 on: March 28, 2010, 09:09:27 pm »

hahaha, i am sorry but now i can craft 1 rocket and get 60 xp and 55 cd instead of 10. This is funny lol
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Solar

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Re: Changelog 28/03/2010
« Reply #20 on: March 28, 2010, 09:16:39 pm »

The countdown is 55 mins? Should be just over 6 mins for a rocket
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #21 on: March 28, 2010, 09:37:34 pm »

It is 6 mins for one rocket, and it gives you 60 exp for one... I found out by "fixing" Explosive Rockets and getting only one piece.
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Solar

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Re: Changelog 28/03/2010
« Reply #22 on: March 28, 2010, 09:40:53 pm »

Then you can craft $3000 worth and 600xp per hour. They're fine.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #23 on: March 28, 2010, 09:48:24 pm »

Then you can craft $3000 worth and 600xp per hour. They're fine.
they're worthless.
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I give a fuck.
Re: Changelog 28/03/2010
« Reply #24 on: March 28, 2010, 09:53:36 pm »

Where are my decreased cooldown times for healing powders?

You said there would be decreased cooldown times.

5 minutes for an item worth 80 caps and 15 exp is terrible.
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Solar

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Re: Changelog 28/03/2010
« Reply #25 on: March 28, 2010, 09:55:59 pm »

Timeouts are calculated from the price. So $80/3000*60 = 1.6 minutes. If the price has changed but the countdown is wrong then theres something seriously wrong.

That needs rechecking, because it should be fine.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 28/03/2010
« Reply #26 on: March 28, 2010, 10:06:29 pm »

both weak and normal healing powder are 5 min CD
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Solar

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Re: Changelog 28/03/2010
« Reply #27 on: March 28, 2010, 11:10:18 pm »

both weak and normal healing powder are 5 min CD

Heh, different prices and using a different timeout script, should be a pickle to unravel ... great  :(
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Ganado

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Re: Changelog 28/03/2010
« Reply #28 on: March 28, 2010, 11:18:39 pm »

Okay so in a pre-wipe Update, devs made weapons deteriorate 2 times slower. It seems the deterioration rate has reverted back to normal since the wipe. (The update was this one: http://fodev.net/forum/index.php?topic=860.0)

My question is that: Is the 2x slower deterioration rate going to come back, or did you decide to get rid of it purposely?
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Lexx

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Re: Changelog 28/03/2010
« Reply #29 on: March 28, 2010, 11:21:39 pm »

As far as I know, nothing in that category has been touched.

Keep in mind, the lower your weapon skill, the faster the weapons break.
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