FIXES:
- Server crashs fixed... hopefully.
- Fix for spear using NPCs.
- Critters that lose sight of their targets should try to find them again.
- Hub entrance patrol position fixed.
- Fixed locks.
(SMALL FEATURES):
- Placed additional entrance and exit point to the south of Hub center.
- Added "out of character"-message command. (use prefix /o or .o)
CHANGES (WIP):
- Changed lights in:
* all Hub maps
* NCR map
* Necropolis Watershed map
* all Boneyard maps
* Frisco map
* Junktown map
* Klamath map
* Redding maps
* Modoc map
* Gecko map
* Navarro map
* Cathedral maps
- Weapons deteriorate two times slower.
- Changed the way of encounter groups placement - player group that has been first engaged in encounter is no longer placed in the center (with critter groups being placed basing on his perception/perks). Center remains empty, the groups are placed basing on their properties (default 5-15 for NPC groups), for players that is: 5 + PE + 3 * Cautious Nature.
- Breakage count of given item is not relevant when dismantling it. That should give a purpose to salvage resources from items found in encounters. Still, the condition of these items is a penalty to your science skill, so high science or/and some toolkit might help.