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Author Topic: Changelog 2/04/2013  (Read 58953 times)

Re: Changelog 2/04/2013
« Reply #90 on: April 04, 2013, 12:07:07 am »

Jove, since you have been doing things for the game players are leaving, you say that tla  mk2 is making people leave, its because they rather play that server then this because you are ruining it this why people are leaving you, you turning this game into a pile of cap, i personaly think the powers gone to your brain and you don't even know what you're doing anymore, they need to wipe this and kick you from bing development team, if this game wants to last anymore, what hell have you done to this game i think its because noobs like kitty can't play and u try to make it easier for them, geeze give this 1 more month ad it will just be kitty playing it
« Last Edit: April 04, 2013, 12:09:48 am by chosen soldiers »
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Re: Changelog 2/04/2013
« Reply #91 on: April 04, 2013, 12:17:27 am »

I didnt even talk about you as shit gang you only weilding normal stims and expl. rockets its nice roleplay not bad

You did, just scroll back to your post before, Sherlock!

We play all the time to yesterday :D. I was crafter for two years,

And now you raise your big mouth to swear against my faction! Seriously, i don't know what the hell you are trying to proof here but it's quite lame trolling, imo.
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Re: Changelog 2/04/2013
« Reply #92 on: April 04, 2013, 12:45:58 am »

Funny to say guardians use regular stims and exp. rockets since Hawks are the best critters to farm explosive rockets from... Then comes Unity Patrol.
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Re: Changelog 2/04/2013
« Reply #93 on: April 04, 2013, 01:08:35 am »

What I notice since last months:

- now CA MK2 in game, pretty easy to get and don't need blueprint
- armors give full protection if there are over 50%
- idling system to avoid fast-relog pvp apes
- great tent system: you don't need xxx k caps to have safe places everywhere for all your characters

Sometimes devs make some points harder (like nerfing stealing SS, MFC and 5 mm AP), but maybe this is to balance the game.

I've read so much messages here, telling the server is dying, there's no players anymore, devs are killing pvp...
The server is still here, since last july there are still the same amount of players and pvp still exists.

Maybe the main problem is there's too much whiners.
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BenKain

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Re: Changelog 2/04/2013
« Reply #94 on: April 04, 2013, 01:33:00 am »

Maybe the main problem is there's too much whiners.

Could not have said it better or more succinctly.
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DeputyDope

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Re: Changelog 2/04/2013
« Reply #95 on: April 04, 2013, 01:40:43 am »



Maybe the main problem is there's too much whiners.

maybe the main problem is that with each update, the game turns even more and more into a grind-fest.
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Killer Rabbit

  • Guest
Re: Changelog 2/04/2013
« Reply #96 on: April 04, 2013, 01:58:31 am »

And broken crafting server. Call it ncr noobs server. Vsb, cs, sot, hawks, bbs, tttla, c88 are gone. What left behind? Ncr and jovB. Only ncr noobs are happy because they cried about pvp gangs have everything in insane amount and pvp is to hard. Ben noob kain is happy because now his crafter is more useful? Hmmm pardon me but who u will sell ur crafted ammunition when all pvp players are gone? Maby use ur shotgun in pvp. For ncr noobs loosing in 1day 15ca2 sets 70ss 5gatlings 5avengers and even gauss pistol and few thousands ammo is just end of the word but it was normal in era of fast relog wars. Jov nerf ss effect so ncr noob doctors can be useful again ;) and aby boost hth or greese gun :)
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Wipe

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Re: Changelog 2/04/2013
« Reply #97 on: April 04, 2013, 02:55:08 am »

Pr0tip: person posting changelog is not always the one who made all of changes in it (in fact, such person sometimes didn't made ANY of them). Looks like 95% of people posting in changelog threads have very serious problems with understanding such simple statement, so please ask someone older to explain it.
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Games are meant to be created, not played...
Re: Changelog 2/04/2013
« Reply #98 on: April 04, 2013, 03:08:58 am »

The new mining system is strange; let me use Redding as example. It used to be that I could go in and pick what I wanted, 15-20 HQ minerals or ores per trip, plus 1.5-2k experience from aliens. Great way to build up HQ stuff and level a character at the same time.

Now I run into pig rats more than aliens, and it seems like I have to run around and mine things I don't need to get the HQ to respawn. Even though I can see how the no depletion would be more friendly to newbies and the previous group of mine-complainers; I just wanted to mention the gathering is more of a random grab bag at present, in some ways less efficient than it used to be.
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JovankaB

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Re: Changelog 2/04/2013
« Reply #99 on: April 04, 2013, 03:26:13 am »

Quote
Pr0tip: person posting changelog is not always the one who made all of changes in it

In the end it doesn't matter, if I was the only developer, the turbo-stealing from BoS would be gone as well. I think we could consider actual nerfing spamming SS in PvP now.

THIS took me over 2 hours, non-stop running around collectin chems 2 by 2, shooting golden geckos...

Yea I will increase ammount you can get from one pile, this is a bit too much hassle for low quality chemical. But the amount of SS you could get from BoS stealing was just too much. Stealing from encounters was never supposed to be the most efficient way to get top tier gear, the whole idea that to compete you have to level thief alt and exploit BoS encounters is just plain ridiculous. The only reason players think they "need" 20 SS in pocket is because they could turbo-farm them. And well, I think spamming SS is just too effective. But some people will defend the most ridiculous exploits and mechanics if they get used to them.

About flowers/roots, maybe we could add them in Klamath and Modoc in similar way as components, but much more. Enough to make it faster to gather them there than in encounters. I think gathering stuff in unsafe public locations should be the fastest in general. Another way could be gardening in bases (slower income but you wouldn't have to do it actively).

Now I run into pig rats more than aliens, and it seems like I have to run around and mine things

Yes you have to spend some time in the mine not just rush in, hit rock 10 times, rush out. But overall you can get a lot more ore this way, because it never depletes, especially if you cooperate with someone. Weaker mobs near entrance are by design, aliens are in the eastern part with the queen in the last room. Also the pig rats have 15 minute respawn time, same with ants and little geckos in other mines. The mobs deeper in the mine spawn much faster ("bosses" every 3 minutes), if you wanted to XP while mining, then Broken Hills is probably the best now, the deathclaw gives around 1800 xp as far as I remember and there are 2 small ones there too.
« Last Edit: April 04, 2013, 03:35:50 am by JovankaB »
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Killer Rabbit

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Re: Changelog 2/04/2013
« Reply #100 on: April 04, 2013, 03:35:07 am »

Yes nerf ss :) please jov u are mad or u just hate pvp? Nerf all and ruin everything. This serv will be........fuck know?
And what pvp? U ruined pvp
« Last Edit: April 04, 2013, 03:42:07 am by Killer Rabbit »
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JovankaB

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Re: Changelog 2/04/2013
« Reply #101 on: April 04, 2013, 03:39:19 am »

Yes nerf ss :) please jov u are mad or u just hate pvp? Nerf all and ruin everything. This serv will be........fuck know?

Yes, I think for example SS could heal you to full HP but you could use like one in 10 seconds. So it would give you advantage in PvP or save your butt, but you wouldn't have to carry ridiculous amounts of it.
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Killer Rabbit

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Re: Changelog 2/04/2013
« Reply #102 on: April 04, 2013, 03:42:47 am »

Buahahaha u are noob in pvp

Tell it to non tank builds. Really how the fuck u want to balance pvp if don't know how it work and what is best for pvp.
Don't touch what u don't understand, because every single pvp player is telling u, you are breaking it. 1ss to mac hp? 165hp sniper and 285hp bg?;) 150hp and 260hp per 1ss? Yes this balance :) ruin all not tanks builds. With ur idea tc will be bang bang I clicked on u faster than u so I won:) tc fights??? Hmmm....20seconds and hiding behind walls?:) or u want to use ncr doctors?;) so u will force remains of pvp gangs to "hire ncr doctors in tc" hahahaha please do it :)
« Last Edit: April 04, 2013, 03:52:46 am by Killer Rabbit »
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JovankaB

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Re: Changelog 2/04/2013
« Reply #103 on: April 04, 2013, 03:49:06 am »

Tell it to non tank builds.

Well personally I think wearing good armor should give you good protection no matter how much HP you have, high HP being a sort of the last line of defense. So for example if you put CA MkII on a 60hp low level character, it could survive two bursts but bluesuit with 290hp could maybe survive one.
« Last Edit: April 04, 2013, 03:55:17 am by JovankaB »
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Killer Rabbit

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Re: Changelog 2/04/2013
« Reply #104 on: April 04, 2013, 03:56:19 am »

JovB? Whhhhhat? Ca2 is 90-110 damage per Gatling burst. Ma2 2xtoughness is 90-120 damage per avenger/m60 burst. In gang wars u have focus fire. U will force everyone to make max hp 2xtoughness +ADR rush psycho beer tanks in ma2, because other builds will be dead after 4th burst. Snipers will be ripped after bg bursters rush. U don't know shit. U will just make all "soft" but specialised build totally useless.
What ca2 and I can take 2burst with 60hp?;) 30damae per 3xbrd burst??? 10bullets in range must be 30 damage? Hmmm +7 (brd) - 5 (ca) + av damage must be = 3?;);););) u just made my day :)

JovB I have tank build : 285hp 2xtoughness ADR rush psycho and beer, 11ap Brof 7pe on drugs :) in ca2 I have 11/75% and with ar I have 12-13-14/80-85-90% so if 60hp noob can take 2burst I should take at least 15-20?:)
« Last Edit: April 04, 2013, 04:04:58 am by Killer Rabbit »
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