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Author Topic: Car wreck encounter.  (Read 4930 times)

Alvarez

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Car wreck encounter.
« on: March 27, 2013, 07:24:19 pm »

Do you remember that funny bug with the car wreck which could be lockpicked and driven to your base before it broke down completely?


Sadly it was fixed, but i'd like to suggest to implement a chance to repair this wreck with high repair skill, some metal and electronic parts and make it a driveable vehicle with insane deteroriating rate, low speed and high fuel consumnation.
A Mechanic' Challenge.

You could also sell this scavenged vehicle at T-Ray.
« Last Edit: March 27, 2013, 07:25:51 pm by Alvarez »
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Killer Rabbit

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Re: Car wreck encounter.
« Reply #1 on: March 27, 2013, 07:25:42 pm »

or call assistance by radio "0"

/hhelp my car is broken, take good stuff :)
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the underground

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Re: Car wreck encounter.
« Reply #2 on: March 28, 2013, 03:05:10 am »

Or scav it for a ton of parts....... decent parts, not crap.
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Mayck

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Re: Car wreck encounter.
« Reply #3 on: March 28, 2013, 07:49:58 am »

You already can get a fuel cell controller from it and get a cockroach that way.
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Alvarez

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Re: Car wreck encounter.
« Reply #4 on: March 28, 2013, 12:23:47 pm »

The flavor of this bug was actually to fix the wreck, make it ride again, not just salvage a part out of it.

The special car encounter could also have a bit more fixing with spare parts and tools, not only recovering the key. You made it really good with fixing a door with tools in a Factory special encounter.
« Last Edit: March 28, 2013, 12:30:56 pm by Alvarez »
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the underground

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Re: Car wreck encounter.
« Reply #5 on: March 28, 2013, 09:10:14 pm »

The flavor of this bug was actually to fix the wreck, make it ride again, not just salvage a part out of it.

The special car encounter could also have a bit more fixing with spare parts and tools, not only recovering the key. You made it really good with fixing a door with tools in a Factory special encounter.
ya, but as you describe it its a wreck only worth getting on the road long enough to get it somewhere where you can re-ustilize it.......
unless you mean actually rebuilding it to good or like original condition?????
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Alvarez

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Re: Car wreck encounter.
« Reply #6 on: March 28, 2013, 09:48:49 pm »

ya, but as you describe it its a wreck only worth getting on the road long enough to get it somewhere where you can re-ustilize it.......
unless you mean actually rebuilding it to good or like original condition?????

Why the hell not? Get some metal parts, junk, tools, Repair skill and use it all on it.

http://fodev.net/forum/index.php/topic,25532.0.html
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the underground

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Re: Car wreck encounter.
« Reply #7 on: March 29, 2013, 01:01:38 am »

Why the hell not? Get some metal parts, junk, tools, Repair skill and use it all on it.

http://fodev.net/forum/index.php/topic,25532.0.html
lotta parts, lotta tools, lotta TIEM, but if you wanna do it, sure. if your remeber the wonder years, Brian (the girl's sister, i forgot her name, weird) was doing exactly that before he went off to vietnam.....
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Alvarez

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Re: Car wreck encounter.
« Reply #8 on: March 29, 2013, 01:47:13 am »

Ah you mean that series with teenage Marylin Manson as geeky best friend?

I roleplay a mechanic, one time asked a GM to spawn such piece of scenery in a base but he said no. So i fucked this shit and replaced a broc flower graphics with a junk car. At the same time i replaced a Scout with the repaired car graphics. Technically, my suggestion is implemented, just because i did it on my own.


Still not the same, but eh whatever works. I repair a flower now.
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the underground

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Re: Car wreck encounter.
« Reply #9 on: March 29, 2013, 10:43:11 am »

Ah you mean that series with teenage Marylin Manson as geeky best friend?
took me a second but ya, thats the one. shes a race car drier now.
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Alvarez

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Re: Car wreck encounter.
« Reply #10 on: April 09, 2013, 10:46:19 am »

When using a brahmin on a car wreck, you are able to drive it very slowly to your tent.
Putting 100 Metal Parts, 15 HQ Electronic Parts in it like fruits in a still, apply 200 Repair on it with a Super Tool Set in active slot will give you this unique vehicle.
This way you didn't spend caps on it, only your own effort.

Bump for interest, devs opinion and mercy on my mechanic' soul from GMs thinking this was some kind of bug from previous session. :)
« Last Edit: April 09, 2013, 12:10:45 pm by Alvarez »
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JovankaB

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Re: Car wreck encounter.
« Reply #11 on: April 09, 2013, 12:20:50 pm »

Well, in my opinion we lack something like a low tier car. Either you use outdoorsman and you are slow as snail or you finally buy a car and instantly turn into a rocket. So I think there should be low tier car(s), (easy to obtain) with speed just a little better than a taxi alt and minimum price of the "high tier" cars should be bumped up, because once most people have them, the dynamic price goes very low because they are rarely lost.

This wreck looks almost like something you could drive.
« Last Edit: April 09, 2013, 12:27:05 pm by JovankaB »
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xsarq

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Re: Car wreck encounter.
« Reply #12 on: April 09, 2013, 12:29:33 pm »

I think that  there is no room in this game for two low-level cars. Just make cocroach cheaper and fuel cell controllers easier to find (But take some fraction of speel for rebalance)
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Alvarez

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Re: Car wreck encounter.
« Reply #13 on: April 09, 2013, 12:49:37 pm »

So I think there should be low tier car(s), (easy to obtain) with speed just a little better than a taxi alt and minimum price...

Thanks for your comment! In addition to speed, i might suggest the high deterioration rate, since this is a driving rust bucket.

I think that  there is no room in this game for two low-level cars. Just make cocroach cheaper and fuel cell controllers easier to find (But take some fraction of speel for rebalance)

The cockroach don't have a big enough trunk and has only one driver slot, it's quite fast and still require a sum of money and effort on finding the FCC. So, it's not quite a low-level car.

So as Jovanka said, a low-level car for anyone without money to find and to repair would be okay for newbie' first car. It will also probably fit the gap between caravan and a scout.
« Last Edit: April 09, 2013, 12:52:35 pm by Alvarez »
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Re: Car wreck encounter.
« Reply #14 on: April 09, 2013, 01:07:21 pm »

And why not, add a little garage in the bases, where you can really create cars, but with much stuff and much repair skill!
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