Other > Closed suggestions
what to do with too deadly encounters
avv:
--- Quote from: Kharaam on March 28, 2010, 04:11:11 pm ---leave them be, they roam the wastes just like in F1 and F2 and one more thing- if Crazies were more rare where from would I get my guns? same with robbers and flamethrowers...
--- End quote ---
You could save and load in fallout singleplayers
And there's like 19832487243 flamers in shops.
I appreciate your participation but try to come up with something more credible ;)
Kharaam:
--- Quote from: avv on March 28, 2010, 04:21:34 pm ---
And there's like 19832487243 flamers in shops.
--- End quote ---
well yes, but that's the problem of Barter system not a matter of encounter system and still to get caps I need to get them from somewhere, what better place than encounters? And pheraphs sometime i don't fell like crafting Hunting rifles for my gang members, so we make a party and go shoot some creatures.It is faster that way and gives XP for few people at the time.
and load&save? i don't understand what did you mean... if you fear getting killed on the wastes then craft yourself a good gun and find buddies to travel with
avv:
--- Quote from: Kharaam on March 28, 2010, 05:08:35 pm ---well yes, but that's the problem of Barter system not a matter of encounter system and still to get caps I need to get them from somewhere, what better place than encounters? And pheraphs sometime i don't fell like crafting Hunting rifles for my gang members, so we make a party and go shoot some creatures.It is faster that way and gives XP for few people at the time.
and load&save? i don't understand what did you mean...
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If encounters were easier to avoid, not rarer it wouldn't trouble your encounter hunting bussiness at all. So what's the problem?
What I meant with load and save in fallout singleplayers was that if you died, you could just load your game.
--- Quote ---if you fear getting killed on the wastes then craft yourself a good gun and find buddies to travel with
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You could just state that "wasteland is harsh".
Kharaam:
so esspecialy for you "wasteland is harsh"
if encounters would be easier to avoid, that means more XP for using outdoorsman which in effect destabilises the xp getting balance.
avv:
--- Quote from: Kharaam on March 28, 2010, 07:16:27 pm ---so esspecialy for you "wasteland is harsh"
if encounters would be easier to avoid, that means more XP for using outdoorsman which in effect destabilises the xp getting balance.
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I didn't mean to avoid with outdoorsman, but simply running away or spawning closer to exit grid. For instance pre-wipe we had about 5 second delay before encounters acted, so it was possible to run away from pretty much every encounter. Dunno where this feature went, it could be lag but having it back wouldn't hurt at all.
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