Other > Closed suggestions
what to do with too deadly encounters
avv:
Way too many hostile encounters with powerful weapons, like raiders with assault rifes, ghoul crazies, mercenaries, marauders and press gangs roam the wastes. Also running in brotherhood patrol while they are hostile is pretty much insta death to any evil player. I don't know what their role is other than cause random deaths to poor players. It encourages players to play in turn based mode just to get away from them. It's time consuming because then you have to run away from harmless encounters in turn based aswell.
Can't really think of any reason why there has to be so many deadly encounters other than please some extremists. The question remains what to do with them.
Make them rarer? Wasteland is HUGE place and good equipment is scarce. It shouldn't be that common to run in group of well armed people so often.
Make their territory easier to avoid? You should be easier notified that certain area belongs to this and that faction, thus allowing players to avoid them. I mean Blood gang members don't just come to joyride in Crips territory unless they really want troubble.
Make players always able to run from them? Spawn player closer to exit grid.
Leave it? As mentioned.
Do something? Nothing above, but something has to be done.
Lexx:
Use a different path on the big worldmap? You don't have to run a straight line from A to B.
avv:
--- Quote from: Lexx on March 28, 2010, 03:53:56 pm ---Use a different path on the big worldmap? You don't have to run a straight line from A to B.
--- End quote ---
San fransisco ruins are unavoidable. Besides, raiders with assault rifles and robbers can be encountered pretty much everywhere.
Sius:
--- Quote from: Lexx on March 28, 2010, 03:53:56 pm ---Use a different path on the big worldmap? You don't have to run a straight line from A to B.
--- End quote ---
It does not change the fact that when you encounter deadly oponents like ghouls then only thing what can save you is 10 PE, rest is luck based if you manage tu get away from them alive or not. And that frustrates me the most. I have 0 power in my hands how to affect such encounters. And don't tell me that in order to get from Modoc to Reding without deadly encounter I have to run 1 square close to northern board of map and then turn down. Most of the deadly encounters can be found pretty much in every direction from cities.
Imho if I don't want trouble it should be easy to avoid them IF I'm not ambushed on purpose. But spawning at handshake distance from angry guy with smg while around me is nothing but flat desert almost got mine keyboard smashed few times...
Kharaam:
leave them be, they roam the wastes just like in F1 and F2 and one more thing- if Crazies were more rare where from would I get my guns? same with robbers and flamethrowers...
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