Other > Closed suggestions

what to do with too deadly encounters

<< < (3/4) > >>

blahblah:
Let's remove them altogether. That way only thing that can kill you is other players. And then let's remove encountering players while travelling. That way you won't die randomly in unfair situations.
And finally you'll only be able to die in cities, so when somebody does, they'll just disable PvP in towns and we'll all enjoy a base full to the brim with worthless items you can't lose anyway.

Roachor:
BOS and Supermutants are both unkillable unless you have a large well equipped group, single players have 0 chance of survival. This is really bad game design.

Alvarez:
I'd export the map frame with grid, start screenshotting the encounter coordinates and drawing the following down:

- dangerous terrain
- well-passable terrain(roads)
- faction terrain
- critter appearances
- resources
- caravan routes
- landmarks
- location notes

The map frame could be sent to faction members and imported.

Kharaam:
if you spawn on a bigger distance from your enemies-that's a bonus for snipers...

West:
damn dude, its fallout for god sake!
its hardcore stuff

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