Other > Closed suggestions
Player Killing
Kharaam:
yeah and maybe like in few other MMO, the idea of PK flag.
The more you kill the longer the flag stays on you, as long as you have this flag, anyone can kill you without getting flagged, however if you die flagged you loose some XP (amount depends on how many players have you killed since you earned the PK flag)
+1 for Badger's idea (quote "this man is wise")
Badger:
Thank you. Don't get me wrong, I'll murder people if I think I stand a chance. When you decide to kill a guy running through the streets of Reno, it's the most exciting thing you can do ingame. Especially when don't know you're going to win. But there's a difference between that and shooting people you know don't stand a chance. (I'd also suggest that fights where you don't stand a chance are the biggest turnoff to new players)
If you start the fight unprovoked, you get a karma penalty. If the guy has less kills than you, you get a karma penalty. If the guy is several levels below you and didn't start the fight, you get a hefty karma penalty. That kind of thing. Just something that will make people think twice before gunning people down. If you behave like a psychopath, people start to treat you like one.
Obviously, TC capture time means nobody gets flagged. It'd be too hard to fix.
PKing people is very lucrative in the game - you get guns and gear instantly. Which is fine, but like the crafting timeout, there should be a penalty for stealing it rather than working for it.
avv:
Not xp but reputatation would be cool. Bad dudes vs nice guys. Faction vs faction. Killing strong faction members would be more rewarding, dying would reduce reputation so it couldn't be farmed. This reputation would be used as status symbol and ultimately some sort of activity for high levels.
Alfa:
Reputation is for loosers.
Sius:
Personally I hate current rep system. Even small mistake means your char gets screwed big time. You kill/steal from guy who trade at NCR often you and you are hated there and guards/caravans own you. Tell me what organization on Earth would care about this? If you are not one of their high ranked members then who cares about you?
Now on one side wasteland is harsh, but on the other hand its like babysitting. You kill a guy and you are instantly turned into super-villain and you have no way how to redeem your deeds. I agree on that there should be some karma system when you treat faction members badly, faction will respond to you properly but getting nuked for stealing/killing some nobody is b******t.
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