Author Topic: FOnline TLA mk2 - now in English!  (Read 215978 times)

Re: FOnline TLA mk2 - now in English!
« Reply #225 on: April 04, 2013, 12:08:35 am »
Saying "transmitter" do you mean radio?

Offline BenKain

  • Independent Developer
Re: FOnline TLA mk2 - now in English!
« Reply #226 on: April 04, 2013, 12:17:08 am »
Saying "transmitter" do you mean radio?

You can buy one from Skeever in the northern section of Gecko. I believe it is $100, in raw or trade.

Offline DocAN.

  • Testing FO: Reloaded
Re: FOnline TLA mk2 - now in English!
« Reply #227 on: April 04, 2013, 12:32:18 am »
What does jet give there? I've got over 35~~ doses and dunno what to do with it.

FOnline: Reloaded - Post apocalyptic mmorpg

Re: FOnline TLA mk2 - now in English!
« Reply #228 on: April 04, 2013, 12:36:45 am »
Oh, thanks alot, now I understand

Re: FOnline TLA mk2 - now in English!
« Reply #229 on: April 04, 2013, 12:52:21 am »
What does jet give there? I've got over 35~~ doses and dunno what to do with it.
Jet gives 1st 1pe and 1ap, it goes for 12 real minutes,than bad effect.50% chance of addiction, addiction can be removed after death or by using antijet.So drugs working pretty same like on old 2238 - short good effect,than bad effect than you can take dose again.You can take 2 drugs -jet and jet or jet and psyho or etc, with chem reliant you can use 3 drugs at once but it reduces effect time.

Offline Gaizk

  • -40 5mm +1 Frag
Re: FOnline TLA mk2 - now in English!
« Reply #230 on: April 04, 2013, 06:55:53 am »
Sorry to spam the thread, but I see no where to find an answer

Cant start the damn thing it sends this error Starting FOnline (version 0420-EB)...
Engine initialization...
Sprite manager initialization...
SpriteManager::Init - Shader 2d contours compilation fail, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>. Used old style contours.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<3D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Animation3d::StartUp - Fail to create effect, skinning switched to software.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Interface_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Sprite manager initialization complete.
SpriteManager::LoadFontFO - font.FontTex->Instance->UnlockRect( 0 ), error<D3DERR_INVALIDCALL - Invalid call>.
FOnline engine initialization fail.
FOnline finished.

Anyone has any idea wtf is going on?
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..

Re: FOnline TLA mk2 - now in English!
« Reply #231 on: April 04, 2013, 07:00:06 am »
Anyone has any idea wtf is going on?

Nope, but I would try to delete cache, disable any 3D options in configuration, update drivers and if all fails whatever comes into my mind I'd try a fresh client.

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: FOnline TLA mk2 - now in English!
« Reply #232 on: April 04, 2013, 07:36:11 am »
Tried updating?

Also, if one want to create a new char, must the old one be removed?

Re: FOnline TLA mk2 - now in English!
« Reply #233 on: April 04, 2013, 08:13:52 am »
Tried updating?

Also, if one want to create a new char, must the old one be removed?
Of course not, what kind of a question is that.

Offline Gaizk

  • -40 5mm +1 Frag
Re: FOnline TLA mk2 - now in English!
« Reply #234 on: April 04, 2013, 10:44:03 am »
Nope, but I would try to delete cache, disable any 3D options in configuration, update drivers and if all fails whatever comes into my mind I'd try a fresh client.

You got a big mouth but it does pay for itself, It was the cache and you have my thanks
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..

Offline Tomowolf

  • Cute Kittens and stuff.
Re: FOnline TLA mk2 - now in English!
« Reply #235 on: April 04, 2013, 06:52:03 pm »

From TLAmk2 with love, Special encounter here are freaky!
Already 9th lvl from making quests.
h

Offline Wichura

  • High-Tech Troll
Re: FOnline TLA mk2 - now in English!
« Reply #236 on: April 04, 2013, 07:02:22 pm »
From TLAmk2 with love, Special encounter here are freaky!
Damn right they are.
Nie biegaj za stadem.


Re: FOnline TLA mk2 - now in English!
« Reply #237 on: April 05, 2013, 06:09:24 am »
well i have a problem at slaver camp , i cant put knifes on active handslot , so i cant fight with them and i dont know why maybe its bug or something ? i need help :D

were there any update because i dont have updater.exe at my TLAMKII client folder ?
« Last Edit: April 05, 2013, 07:25:42 am by FrankenStone »

Offline Cyber Jesus

  • I piss excellence
Re: FOnline TLA mk2 - now in English!
« Reply #238 on: April 05, 2013, 07:04:50 am »
Its not a bug you cant wear any armor or any weapon including knifes there.

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: FOnline TLA mk2 - now in English!
« Reply #239 on: April 05, 2013, 07:27:21 am »
Damn right they are.

Is that "leave Britney alone" video on the display in the southwest?