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Author Topic: New Changes rock!  (Read 3219 times)

New Changes rock!
« on: March 06, 2013, 06:47:38 am »

Hello,
After a long vacation from 2238 I came back today to meet up with some old friends to find that there have been several new updates.

So far I like the changes with the new idling timer this brings back the good old days. I'm impressed I didn't think you could do it but you did. You did what many thought you couldn't do and fixed the fast relog problem!

2238 is heading in the right direction and the developers and admins are really good at running this game for such a small community of players. Keep up the good work!
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Marko69

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Re: New Changes rock!
« Reply #1 on: March 06, 2013, 01:07:42 pm »

Fast relog? Who needs that when you can multilog.
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Anti-pk, protector of the law in wasteland.

BenKain

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Re: New Changes rock!
« Reply #2 on: March 06, 2013, 01:51:27 pm »

Good to see at least someone else is enjoying it . The game has had a lot of great fixes and changes lately.
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manero

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Re: New Changes rock!
« Reply #3 on: March 06, 2013, 08:26:32 pm »

Good to see at least someone else is enjoying it . The game has had a lot of great fixes and changes lately.

Date Registered: March 14, 2012, 03:44:50 pm

 ::)
Re: New Changes rock!
« Reply #4 on: March 06, 2013, 08:31:46 pm »

Nice catch. ;D
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DeputyDope

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Re: New Changes rock!
« Reply #5 on: March 06, 2013, 08:34:40 pm »

Nice catch. ;D

shortest t-888 post?
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Re: New Changes rock!
« Reply #6 on: March 06, 2013, 08:54:29 pm »

shortest t-888 post?

Jesus Christ! Two words!


Call an exorcist!
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BenKain

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Re: New Changes rock!
« Reply #7 on: March 06, 2013, 09:31:54 pm »

Date Registered: March 14, 2012, 03:44:50 pm

 ::)

First off, that's when I registered, not when I started playing the game. Secondly, do you really need to ape up the whole thing, full of fun features and some interesting quests? PvP isn't the only aspect, and mega waves of alts are really more counter-productive to proving any amount of skill, which is what I believe Player versus Player combat would be without it.

That is to say, I don't think that I will come even cosmically close to the skill level of the T-888 or Manero, I just think you should take the fact that it is more accessible to newer players and you could truly prove the strongest character the way things are now. But that's all imho. 
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Re: New Changes rock!
« Reply #8 on: March 06, 2013, 11:17:32 pm »

I'm sorry, I'm just getting used to being blunt and shallow like most people here. They seem to accept that.

I was not inclined to insult you by lacking raw amount skill or something like that, time doesn't show how well you play nor how experienced you are, but it can indicate lack of certain past observations which could give you a more solid perspective on the changes done in the past few months.

Look, quite a lot of fixes, improvements here are just duct tape stitches for developer own undoings and your so happy about the fixes that it makes me want to vomit as they always come too late. If not that then some random potato salad, mishmash features out of blue that gives us no more options on how to actually play the game than do only what we already can and it is been like that for a long, long time. Then all the good things as always come too late when the damage has been done, and so the game just somehow manages to float and stay above water only because there are no alternatives.

The progress and history of 2238, it is a good example of how not to develop a game, by whom it shouldn't be developed and what the game still needs. So much potential has been wasted, not used or still is, ignored.

Uh, and the players that are left here over this time ...

I'm still awaiting the ape like dumb shit replies of "ooltorltorlo wall of cry" posts by people who most probably can't spell their name correctly, because shit never changes in 2238.
« Last Edit: March 07, 2013, 12:23:23 am by T-888 »
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Alexandrite

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Re: New Changes rock!
« Reply #9 on: March 07, 2013, 12:15:33 am »

Fallout 2238 needs its crappy stuff to be gone and add the good stuff.
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May God have mercy on my enemies, because I won't.

BenKain

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Re: New Changes rock!
« Reply #10 on: March 07, 2013, 02:24:55 am »

I tend to agree with you on several consistent points, T-888.  The developmental process here is an infallibly slow turning wheel, that just before it grinds to what you think is a halt, someone comes to along squirt a little oil on the cogs. But that is kinda the nature of the beast. As has been stated numerous times however, 2238 is a mod created for a game(s) that is nearly ten years old. I think a lot of people here need to differentiate between the four important states the game is or could be undergoing:
For those of you who are to ADHD, lazy, ignorant, mentally deficient, or linguistically challenged to read a well defined thought, just mouse-wheel on past this.

What the game could be: 2238 could be a shining example of modification genius, where the breadth of Fallout 1 and 2's wasteland is not only given justice, but expanded on in a meaningful way. Northern Towns would be a constant wash of bloodshed and riches, while to the south a strong support of quests with worthwhile rewards and features that remind us of the good ol' days. Developers would update and fix known issues as soon as they are reported, and still have time to add to the plethora of great ideas.  In true Fallout style, the wasteland would be harsh, but the learning curve would be conducive to a worthwhile play experience. Ideas supported by outside developers would be implemented and enjoyed, while the community as a whole looked on with bright eyes. Also, there would be encounters with brahmins that can fly.

What the game is supposed to be: 2238 could be exactly what I, you, or jack, sally, and, bob wants. It could be that your vision for the game would indeed make it enjoyable, but the fact is, you (that is to say, all of you) and I aren't the developers for the game. They alone are meant to deal with the difficult task of balancing the needs, wants, and complaints of the community as a whole. I seriously doubt that even if tom, dick, sally, you, and I all enjoyed one incarnation of the system, Bob is going to have a beef about something. so what it is supposed to be, in the mind of a single player, to me, is a seriously moot point. That being said, the community is rapidly shrinking, so taking player advice with a bit more weight may find the game in a better place. Adversely, in my time here, I've seen suggestions implemented that totally break delicate portions of the game.

What the game is: The reality of the situation is, as I said before, is that we are playing an old-ass game, with a little known modification. The fact that it is still being reworked and fixed, even in a slow manner, is amazing to me. These devs don't get paid to do what they do. I would assume they derive some sort of pleasure from playing the original Fallouts or at least modding in general, because I would see no other reason to take the kind of abuse that is regularly dished at them from the community at large. These are people, I would assume, that have jobs, school, family, or at least some aspirations beyond fixing 2238. Again, the current staff and how the game is will have to be largely predicated on who has the time or the gumption to take a crack at an EXTREMELY inflexible engine, with a fairly steep learning curve (or at least that is what I have found in my short attempts with the SDK, which to be honest, I'm not all that talented with in general anyway). 

What the game will be:  This, in my opinion is the most important point of all. None of us really know the end-game here. It could be that in another year, what 2238 could and should be, will all be there, adversely it could have gone totally unchanged. There is no real point in speculating here, because what will be, will be. The major fact here though, is that it is not any one persons game. It is the amalgamation of several developers coming and going, some better than others. You seriously can't expect a truly pro modder to stay with any one game for more than a few years, if that, and it is starting to show, in as T-888 so interestingly described as a "random potato salad, mishmash features out of blue". They devs are here to play around, just as much as we are, and we should expect that in things to come.

*Phew* Now that I've gotten that out, I just want to summarize by saying, that if you know a better way to do things, I think the developer(s) here now have been pretty open to player suggestions. There are some things that just aren't possible under the current engine and some things that would be fun for some people but not work for others, that will be deflected as such. But it general, I think they are doing a pretty good job of trying to balance that, and by telling them so you are more likely to motivate them to action then constantly complaining about what was, could, or should be. 
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Eternauta

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Re: New Changes rock!
« Reply #11 on: March 07, 2013, 02:30:37 am »

It is a wise and brave choice to challenge the enemy on his own field, for his defeat on it will make thy victory twice as big and memorable. I wish thee good luck, BenKain. May a thousand epic poems be sung about this struggle, whatever its result is.
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Re: New Changes rock!
« Reply #12 on: March 07, 2013, 04:15:20 am »

2238 is a mod of a mod, its actually a mod of the mod the life after. The life after was the first version of fallout online. To me at least the worse parts are over toilet control is gone, they fixed a lot of the abuses, they basically change the game style here and there while we get to keep our stuff. At least with the new changes we don't have to start from square one the shit part of establishing a base and a tent without any alts or gear. But the nice thing is players can start in if they are new never played a fonline game and can finally compete with the guys who have it all.

Its kind of nice if you ask me with the anti-fast relog idler timer with the ability to fast relog. I am shocked this was done and its actually very well thought out.
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Wipe

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Re: New Changes rock!
« Reply #13 on: March 07, 2013, 07:06:10 pm »

2238 is a mod of a mod, its actually a mod of the mod the life after. The life after was the first version of fallout online
Uhuh, so every FOnline game which was/is/will be using same engine is now "just a TLA mod"?

EDIT: Maybe you're right, i hardly see difference between TLA and this one :/
« Last Edit: March 07, 2013, 07:50:03 pm by Wipe »
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Games are meant to be created, not played...
Re: New Changes rock!
« Reply #14 on: March 07, 2013, 08:00:42 pm »

It's doesn't matter if the mod looks like the original game, as long as you made the mod using tools from the original game.
There are mods that can't be related in any way with the original game.
That is called a total conversion.

A 2D chess game in black/white, made from the UT2004 editors tools is still a UT2004 mod.
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