Other > Suggestions

Character starting gear

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JovankaB:
I think pros don't need it and newbies would lose it on a first encounter or get stolen in a safe town.

Stabjack:

--- Quote from: BenKain on April 01, 2013, 07:37:57 am ---Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.

--- End quote ---

I kinda agree. I myself like the beginning of being a regular dildo scrounging whatever he can to get the first gun.

The mining is a drag, though. If we really have to have this depletion stuff, why not making a player thing instead of a global thing? I mean that you wouldn't come to a quarry and have it all depleted, but always being able to mine some resources but not a shitload at once and you'd have to return in a while (if the whole restriction thing is even necessary at all).

OR have it like crafting - unlimited resources in the quarry, but you'd only be able to mine some, then you'd be 'tired' and have to rest a bit <- that makes much more sense than respawning ores

Mercx:

--- Quote from: BenKain on April 01, 2013, 07:37:57 am ---Imo opinion, this is highly unnecessary. All of these things are easy to craft at start, and the resources are easy to mine. It also gives you an idea through trial and error, how to make these things.

--- End quote ---

Easy, cause you know the "in's and out's" of the game.
And admit it, looking for flint, making it to a P. Tool, looking for a tree to chop woods, mining some ore, carrying them all the way to a workbench near a town nearby to craft a gun is a long work though it's like a couple of minutes, for beginners at the game, it's lame. And after that what? You're gonna get killed by some trolls who wants to kill bluesuits?
That's one of the main reason of ragequit. (I'm not mad at those PK'ers though :P)

And now since you said that, I think, having a tutorial text will be cool.

BenKain:
While I certainly admit that all the early scaving can be a pain, there are a bunch of starting quests that get you this gear as well, if you don't want to piss around with it right away. And to a certain extent, there is a tutorial via the wiki, which many of us are striving to keep updated. It can be a lot to take in as a new player, but I still find the learning curve to be rather steep, being a semi-experienced player.

Also any new player who is "lucky" enough to bump into me gets more hunting rifles than he would ever use. :D

But, the Tent in the Wastes is exactly this suggestion imo, while preserving the "harshness" of the Wasteland.

Mercx:
I bumped on you but I didn't get any rifles from yah? (I'm new)  ;D
Anyways, you got a point but giving a starters some equipment won't hurt other players and it will be a big help to new players.

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