Other > Suggestions

Super Stimpak Injection Simulator

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naossano:
What about raising idling timer to 10 sec for each superstimpack ?

After all, your body is still recovering, you shouldn't be able to fight efficiently.

Or make the SS a progressive thing, instead of an instant thing ?
For instance, instead of getting 100hp in one second, you get 10hp on the first second, 10 more hp on the next one. So, to get 100hp you will have to wait 10 seconds. (or maybe more quickly, but still progressive)

JovankaB:

--- Quote from: naossano on February 19, 2013, 10:27:56 pm ---What about raising idling timer
--- End quote ---

Idling Timer isn't for this and it shouldn't be used for things it's not for.
It's increased in situations where you can idle safely with combat-ready characters.

Applying it in random situations as some kind of general penalty would make no sense.

Vile:
IDK this overdose stuff doesn't sound compelling. A risk for instant death is the wrong way to go. And I count "knockdown" to instant death too.


--- Quote from: BenKain on February 19, 2013, 07:52:09 pm ---My suggestion is to remove the ss from the list of items easily stolen. Perhaps make it a hidden blocker, like brahmin hides, that only allows it to be looted on the NPCs death.

Also, I think a more expensive AP usage is defiantly in order, from a RP standpoint. A regular stim can simply be stabbed into the arm and the serum hits the blood system. The Super Stim has that weird neck brace thing and injects (from what I'm to understand) directly into the spinal cord.

--- End quote ---

Excuse me but.... What bullshit is this ?? RP standpoint ? No steal ?
This is not about making it unobtainable, it's about making it less OVERPOWERED. Making something more rare or more common doesn't automatically mean its going to be less or more powerful, all it leads to is more grinding. Stealing is already nerfed, don't screw it.
Don't try to nerf something cuz it just doesn't suit your economic interests, also keep your RP outta muh PVP.

Trokanis:
Yeah nerfing stealing more to make SS harder to get won't change people using them.  I'm not for the knockdown or insta-death, but a way harsher hit to HP, and maybe the AP reduction, along with overall healing decrease are all good ideas.

TKs-KaBoom:

--- Quote from: naossano on February 19, 2013, 10:27:56 pm ---Or make the SS a progressive thing, instead of an instant thing ?
For instance, instead of getting 100hp in one second, you get 10hp on the first second, 10 more hp on the next one. So, to get 100hp you will have to wait 10 seconds. (or maybe more quickly, but still progressive)

--- End quote ---

Like poison but in reverse, you gain hps.  if it took 10 turns (in tb) to get your 100 hps, id be kool with that.  You shouldnt take 200 points of damage in a round and be able to shrug it of, damn! that left a mark!

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