Other > Suggestions
Super Stimpak Injection Simulator
Vile:
Well, turning SS into a "hot" sounds interesting, but I think It won't solve anything. That would encourage spaming even more, I believe. You'd inject them up front hp losses, and while you reg nothing hinders you from shooting. Just shoot, inject 5 SS and shoot , inject 5 SS and so on.
It will make you inflexible too, no chance to react on new situations or change tactics, if you ask me, the famous "BG tank in the middle doing nothing but swallowing SS" will be buffed instead of nerfed.
UNLESS you have future sight, I think this is unpractical too. But maybe some more powerful healing drug that heals over time could be introduced ? Or changed to, let's say stimpacks healing the same amount of HP as Super Stims but slowly over time, That would be nice, they feel so obsolete atm.
davrot:
Cooldown based on FA skill as Jovanka said, or gradual increase in hit points over time. None of this insta-healing miracle drug. SS should just offer you a chance to get to cover, not base your survival on it.
Giftless:
I still think having the superstims poison you after using too many is the way to go. If you get hit with -100 HP intermittently after using twenty, you'll either be much frailer on the battlefield, or you'll be forced to switch to regular stims to keep you alive as the SS pass out of your system. The original fallout games already had this natural limitation on SS stim use, so why not implement an existing mechanic instead of reinventing the wheel?
Rage master:
because it isnt f2, and here all fights are more dynamics. ss are fine and dont take it away. i can understand u dont like situation when u shoot 1guy for 200+ damage and he have only 10hp left and he just ss himself before u can shoot with 3rd round and u have to reload and also eat ss. well u need to think how u can defeat him before u will shoot him, and i dont like idea of nerfing ss. maby we should nerf fa and doc? no fa and no doc if u dont have doc or first aid bag? ;D all ncr doctors and rgp players wonlt like it, arent they? well same pvp players dont like when non pvp people suggest how to balance pvp if they dont know how it works in bigger scale.
TKs-KaBoom:
--- Quote from: Rage master on February 21, 2013, 12:58:14 am ---because it isnt f2, and here all fights are more dynamics. ss are fine and dont take it away. i can understand u dont like situation when u shoot 1guy for 200+ damage and he have only 10hp left and he just ss himself before u can shoot with 3rd round and u have to reload and also eat ss. well u need to think how u can defeat him before u will shoot him, and i dont like idea of nerfing ss. maby we should nerf fa and doc? no fa and no doc if u dont have doc or first aid bag? ;D all ncr doctors and rgp players wonlt like it, arent they? well same pvp players dont like when non pvp people suggest how to balance pvp if they dont know how it works in bigger scale.
--- End quote ---
Please enlighten us all on the "bigger scale" how popping SS repeatedly every round to keep you alive like red potions in diablo ][ is strategic tactical combat?
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