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Author Topic: Changelog 14/02/13  (Read 69135 times)

Mike Crosser

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Re: Changelog 14/02/13
« Reply #75 on: February 14, 2013, 04:25:04 pm »

Re: Changelog 14/02/13
« Reply #76 on: February 14, 2013, 04:31:54 pm »

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Wipe

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Re: Changelog 14/02/13
« Reply #77 on: February 14, 2013, 04:52:24 pm »

Too many rectangles and squares
Whole GUI will be build on them once i get rid of background sprites. Better get used to that.
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Re: Changelog 14/02/13
« Reply #78 on: February 14, 2013, 04:53:12 pm »

I just relog and fight in reno . No penalty ,no Idling Timer . Your second char must be two sqare far from city when you relog . ;D
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JovankaB

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Re: Changelog 14/02/13
« Reply #79 on: February 14, 2013, 04:57:29 pm »

I just relog and fight in reno . No penalty ,no Idling Timer . Your second char must be two sqare far from city when you relog . ;D

Maybe it wasn't a Combat Zone (nobody died there within last 2 minutes).
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Re: Changelog 14/02/13
« Reply #80 on: February 14, 2013, 05:08:49 pm »

Maybe it wasn't a Combat Zone (nobody died there within last 2 minutes).

Anyway i think its too complicated understand this new timer , also i have ilding time in pipboy but not in up left corner , ..  i go read this changelog one more time  :P
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Re: Changelog 14/02/13
« Reply #81 on: February 14, 2013, 05:09:49 pm »

Nice updates its good to have more tents :)
Also this anti fast relog sounds good too.
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JovankaB

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Re: Changelog 14/02/13
« Reply #82 on: February 14, 2013, 05:12:00 pm »

To Jovanka: My sneaker was killed in Sierra (turrets killed him), character dies -> location should turn into a combat zone, but after like 30 seconds I came with another character I was able to shoot turrets without any penalty. So yes, my sneaker was dead on respawn and my other character was there shooting turrets.

It could be because Sierra isn't visible by default. Then it's a bug, but not a big one.
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Re: Changelog 14/02/13
« Reply #83 on: February 14, 2013, 05:37:30 pm »

Why didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.
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Re: Changelog 14/02/13
« Reply #84 on: February 14, 2013, 05:41:43 pm »

It could be because Sierra isn't visible by default. Then it's a bug, but not a big one.
Yea nothing serious, it can be fixed with a next update. I really like the new system, however I don't recommend jumping into unguared towns with idling timer because you can clearly see a town is green (therefore no combat zone is present) but when spawning during this time it can quickly turn into a combat zone and you become an idler. I onehex one guy twice and was really surprised until I realized that I jumped into a combat zone.
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Re: Changelog 14/02/13
« Reply #85 on: February 14, 2013, 05:43:33 pm »

Why didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.
It's not game-breaking change, doesn't affect characters etc etc. If stuff is fair for both pre- and post- update chars, no need to wait gods know how long with it.
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Re: Changelog 14/02/13
« Reply #86 on: February 14, 2013, 05:51:27 pm »

Excellent update!

I'm skipping and whistling down the streets again :)
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Re: Changelog 14/02/13
« Reply #87 on: February 14, 2013, 05:56:28 pm »

no need to wait gods know how long with it.

I don't understand, how long to what, till changes that ultimately affect characters and precisely what is that to you?

There have been plenty of changes that are game-breaking if I look at it from my point of view, game-changing if I may put it that way also, to all kind of characters. I hope you don't want me to start accounting them, so that's why I don't see the relevance, these current changes might not be game-breaking for characters, but are in terms of game-play and damn important that might be worth enough to do a Wipe combined with something more.

Here that quote below, it is up to you whether you agree to that or not, that is the question, because you in theory can decide whenever you want to implement changes that are game-breaking to you, no matter how you perceive what kind of changes those are.

You can have a massive changelog if we don't make any update for a year.
Instead of impressing people I think it's better to improve the game regularly in smaller steps.

:3
« Last Edit: February 14, 2013, 05:59:15 pm by T-888 »
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Re: Changelog 14/02/13
« Reply #88 on: February 14, 2013, 06:18:17 pm »

Fact that characters are minmaxed on slightest change is meaningless. If, for example, some perk requirements are higher, characters made after update will suffer, as they must invest more skill/SPECIAL points to get it. That's wipe-worthy change, not the one which affects all characters in same way.
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Games are meant to be created, not played...
Re: Changelog 14/02/13
« Reply #89 on: February 14, 2013, 06:31:54 pm »

That was an hell of big update... well done devs  :D
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