Good luck against deathclaws and fire geckos.
This is an awesome update that shows devs do care about the game and working on it. New features and mechanics sound interesting.I have one doubt though, about "Idling": if I've understood correctly, you get Idler cooldown when you enter a quest area. What about quest locations like the one in Dogs of L.A., where the dogs come running at you as soon as you enter? Just curious, I know it's a rather minor problem.
Nothing you can't bot no matter how strong they eventually appear, I will take a look at this though, maybe there is something I don't see.
IT. IS. A. GAME.*geez* Its supposed to be fun, which includes a friendly and helpful community of players.
So is the idler timer going to be fixed so you can attack thieves? Since the idler timer lowers your ability to hit other players and it accumulates in safe places, all it takes is for someone else to trigger a Combat zone and now no one can hit anyone.
I said it might be a pain depending on how fast the difficulty increases of the monsters coming in. Also the amount of creatures coming in would make a difference too. Besides even full size DC's aren't too bad, and if you're using BG mercs the FG's won't last long either.