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Author Topic: Changelog 14/02/13  (Read 67594 times)

Re: Changelog 14/02/13
« Reply #15 on: February 14, 2013, 12:38:15 am »

Characters get 150 seconds of Idling Timer after logging in.

Great, but it doesn't work or your not supposed to see your own idling timer?

It shows inside pip-boy, I thought it would show similar like combat timeout.
« Last Edit: February 14, 2013, 12:41:43 am by T-888 »
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JovankaB

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Re: Changelog 14/02/13
« Reply #16 on: February 14, 2013, 12:40:29 am »

Great, but it doesn't work or your not supposed to see your own idling timer?

You can check it in pipboy, there is no need to show it all the time because if you have the timer
and you are near a combat zone you will see the location as an orange crossed circle.
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Kanly

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Re: Changelog 14/02/13
« Reply #17 on: February 14, 2013, 01:02:43 am »

Very nice update! Thank you.
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Re: Changelog 14/02/13
« Reply #18 on: February 14, 2013, 01:05:25 am »

map to tent = A+
great patch ty
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Re: Changelog 14/02/13
« Reply #19 on: February 14, 2013, 01:11:11 am »

nice update....Tent sharing..+++
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Re: Changelog 14/02/13
« Reply #20 on: February 14, 2013, 01:13:31 am »

While standing on it players can get enforced into encounters

It would be mad fun if it pulled nearby players in same encounters. ;D
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Cl0ud

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Re: Changelog 14/02/13
« Reply #21 on: February 14, 2013, 01:38:54 am »

All sounds great! Thank you :)
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The Wasteland is Harsh
Re: Changelog 14/02/13
« Reply #22 on: February 14, 2013, 01:52:38 am »

Well I have to admit I love most of it.  However I think you guys might need to rework the predator thing.  I foresee many people sitting in RT maps with mercs/slaves/companions just auto leveling them to 24.  I mean depending on how rapidly the monster difficulty increases it might be sort of a pain.  Love everything else but I thought I'd point out that little exploit.
« Last Edit: February 14, 2013, 01:56:30 am by Trokanis »
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Rio

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Re: Changelog 14/02/13
« Reply #23 on: February 14, 2013, 01:55:57 am »

Quote
Upgrades
Displays a list of available upgrades - features which can be added to the tent or safe house - and allows you to do the upgrades if you have necessary materials.

I made new safe house, campfire and I don't see any upgrades option. Did I miss something?
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Re: Changelog 14/02/13
« Reply #24 on: February 14, 2013, 02:15:35 am »

is it meant like all of the encounters turned into aggresive on wm or is it just a temporary bug? im gettin killed by BoS and junktown scouts.. THANK YOU for regular and quality updates, u rule Devs
« Last Edit: February 14, 2013, 03:07:40 am by Zaakon »
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Wipe

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Re: Changelog 14/02/13
« Reply #25 on: February 14, 2013, 02:19:16 am »

I made new safe house, campfire and I don't see any upgrades option. Did I miss something?
There wasn't anything fitting for safe houses (as it already have workbench), so they don't have any upgrade for now. We may introduce some of ideas later - most important now is to check if whole tent system is stable.
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Games are meant to be created, not played...

avv

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Re: Changelog 14/02/13
« Reply #26 on: February 14, 2013, 02:27:27 am »

Well I have to admit I love most of it.  However I think you guys might need to rework the predator thing.  I foresee many people sitting in RT maps with mercs/slaves/companions just auto leveling them to 24.  I mean depending on how rapidly the monster difficulty increases it might be sort of a pain.  Love everything else but I thought I'd point out that little exploit.

Good luck against deathclaws and fire geckos.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ganado

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Re: Changelog 14/02/13
« Reply #27 on: February 14, 2013, 02:28:00 am »

Good, content-filled update, by the looks of it. The idling thing seems promising, though confusing because I am tired.

Quote
Characters who are offline don't get enforced into encounters (if they are in a group with other players, the group splits and offline characters remain on the World Map).
I hope it doesn't immediately kick the player (as in, still 3 minutes until it kicks the (off) person). I've had to close out of the client for a few seconds, and so have people I've hunted with, due to various reasons. That would make following system/group hunting even more of a pain, if so.

hmm, did i mis something ?

game features
FFS, stop spamming your suggestion everywhere, man.

Nice new tent system, sounds very promising. I wish this change happened years ago... but late is better than never :>
« Last Edit: February 14, 2013, 02:29:35 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Bulldog

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Re: Changelog 14/02/13
« Reply #28 on: February 14, 2013, 02:31:20 am »

Awesome guys, love ya, you're on the right track!
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Rio

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Re: Changelog 14/02/13
« Reply #29 on: February 14, 2013, 02:35:42 am »

There wasn't anything fitting for safe houses (as it already have workbench), so they don't have any upgrade for now. We may introduce some of ideas later - most important now is to check if whole tent system is stable.

Thanks for response. I wish you luck with new tent upgrades. Good work and update, in my opinion many players will come back.
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