1 - Hireable NPCs to do certain jobs for the playerObjective: Reduce the necessity of alts that are only meant for tiny tasks, such as repair, science or lockpicking.Description: These NPCs are hired as specialists, their base price is usually 2000-10000 caps each, they cost 50 PP each to the employer as well.Basically if you need something lockpicked, for example, you can simply hire a lockpicker NPC to do it for you, when you press "2" and then click on a car/locker, the NPC would atempt to pick the lock instead of you, just like it happens in Fallout 2 with NPCs like Vic or Lenny.Certain NPCs would require tools in case the ones in their inventories broke, for example, a lockpicker wouldn't work without a lockpicking kit, or a repair NPC wouldn't be able to repair anything without tools, so the necessity of keeping a healthy supply of tools for general tasks would remain a necessity.And before any of you roleplayers get butthurt over being replaced by an NPC, I am quite sure that a legit player with a good build would do better in places like Ares or the tanker, so you wouldn't be completely useless, plus I imagine a weakling lockpicker NPC to be quite vulnerable while looking for chests in random encounters... If the traps don't get him first.Adding such NPCs would remove the need of various single-task alts, replacing them with a mere char with high charisma and PP.
Yeah combat encounters aren't meant to be won dude, I mean enclave would have a finite amount of hp if they were. Don't you know you aren't actually playing fonline properly unless you are in a state of constant failure?