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Author Topic: Personalized Cars?  (Read 1979 times)

MrSarcastic

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Personalized Cars?
« on: January 29, 2013, 02:24:43 pm »

I've been sharing cars and bases with some friends lately and realized how hard it is to distinguish between two cars of the same type. Unless you use science on it or check trunk contents it's impossible to tell which one is yours. Some of us may say it's not very important thing to implement, but I think (and many people would agree I hope:)) it would be a great feature. For example:

- using First Aid on a car would give it a big number from 1 to 9 visible on its roof
- using Doctor would change numbers color

I suggested FA and DOC skills because repair and science is already used as far as cars are concerned. Just like with craftable lockers using particular skill would change items sprite. I don't know game engine enough to say whether we would need separate sprites for each color or a transparent number would suffice.

We all have permament routes like: mine - crafters camp, main base - navarro or ares, trading rounds, maybe even cars assigned to certain chars. Just think how awesome would it be to know which car is ready to which route just by looking at them.

Please share your thoughts on the idea.
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Re: Personalized Cars?
« Reply #1 on: January 29, 2013, 02:44:14 pm »

I've been sharing cars and bases with some friends lately and realized how hard it is to distinguish between two cars of the same type. Unless you use science on it or check trunk contents it's impossible to tell which one is yours. Some of us may say it's not very important thing to implement, but I think (and many people would agree I hope:)) it would be a great feature. For example:

- using First Aid on a car would give it a big number from 1 to 9 visible on its roof
- using Doctor would change numbers color

I suggested FA and DOC skills because repair and science is already used as far as cars are concerned. Just like with craftable lockers using particular skill would change items sprite. I don't know game engine enough to say whether we would need separate sprites for each color or a transparent number would suffice.

We all have permament routes like: mine - crafters camp, main base - navarro or ares, trading rounds, maybe even cars assigned to certain chars. Just think how awesome would it be to know which car is ready to which route just by looking at them.

Please share your thoughts on the idea.
Im totaly for this. And an option to write some short text that would be visible after googling the car would be awesome.

Eternauta

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Reconite

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Re: Personalized Cars?
« Reply #3 on: January 29, 2013, 06:45:04 pm »

Each and every slight modification of each car sprite in number-on-roof or colour would require different sprites from each angle cars can be parked at.

It may sound simple to you but in-engine it's probably a lot more difficult to do on the fly and would require a ton of recolour presets with each number 1-9.
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Eternauta

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Re: Personalized Cars?
« Reply #4 on: January 29, 2013, 06:54:45 pm »

That's why giving names to our cars sounds easier, because of the car's number. Maybe I am wrong though.
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Re: Personalized Cars?
« Reply #5 on: January 30, 2013, 05:33:51 am »

How about when you use look on the car it says "the license plate reads (whatever player has chosen)".
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Re: Personalized Cars?
« Reply #6 on: January 30, 2013, 12:38:56 pm »

Players shouldn't choose the license plate it should be generated for that car, (The license plate registration number is 'AS38 CT11') Only viewable with awareness.
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Re: Personalized Cars?
« Reply #7 on: January 30, 2013, 01:36:25 pm »

Players shouldn't choose the license plate it should be generated for that car, (The license plate registration number is 'AS38 CT11') Only viewable with awareness.
But what is the difference from the current state, where your car is called 65483?

I personally im for naming by players.

And for coloring the car at Trays. Ofcourse, this would require some work on the sprites, but i guess it could be done using some simple filters. 2-6 additional colors would be much appreciated.
Re: Personalized Cars?
« Reply #8 on: January 30, 2013, 02:16:36 pm »

Lol gordons gas station should have a paint shop :D
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Re: Personalized Cars?
« Reply #9 on: January 30, 2013, 03:50:10 pm »

Players shouldn't choose the license plate it should be generated for that car, (The license plate registration number is 'AS38 CT11') Only viewable with awareness.

Needing awareness for that is a bit silly, I mean I know realism isn't a big concern with a game, but who can't read a goddamn licence plate?  Maybe needing an intelligence of at least 4 would be better...  As in if you can't read, you won't be able to tell what it says
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Bego

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Re: Personalized Cars?
« Reply #10 on: January 30, 2013, 04:10:46 pm »

How about no requirement, you need no requirement to see tattoos either, do you? Naming cars sounds like a great idea, far better than the OPs, IMO. Its prolly just another variable added to the item, but I may be wrong :P
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Re: Personalized Cars?
« Reply #11 on: January 30, 2013, 06:04:58 pm »

Players shouldn't choose the license plate it should be generated for that car, (The license plate registration number is 'AS38 CT11') Only viewable with awareness.

why it's not like they are being issued by the gov't
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Re: Personalized Cars?
« Reply #12 on: January 30, 2013, 06:55:12 pm »

How about no requirement, you need no requirement to see tattoos either, do you? Naming cars sounds like a great idea, far better than the OPs, IMO. Its prolly just another variable added to the item, but I may be wrong :P

Ff there should be any requirement, then it should be repair skill in case the naming will be available to players themselves, rather than like a service from NPC.
Re: Personalized Cars?
« Reply #13 on: January 30, 2013, 07:05:32 pm »

I had no idea it took mechanical knowledge to read  :o
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Re: Personalized Cars?
« Reply #14 on: January 30, 2013, 08:56:02 pm »

I had no idea it took mechanical knowledge to read  :o
you missunderstood me. the requirement is for adding the name to the car. not for reading it.
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