Other > Suggestions
Advanced workbench in BoS
JovankaB:
--- Quote from: Trokanis on January 25, 2013, 02:51:43 pm ---So you're saying an instanced area with an Adv. Workbench, just like SAD, and Mariposa, except you need to have good standing with Gunrunners to get in? Seems a little redundant.
--- End quote ---
SAD and Mariposa are not instanced, you can meet hostile players there so the players play
the role of the "danger" factor - something which the Gunrunner WB lacks (it has only boring
grindig reputation factor). I mean PvE location for one player (crafter) that you enter through
a dialog like the rat quest in the cathedral.
Trokanis:
As I put in my edited one just above, I see what you're saying, and that makes sense. Considering my crafters are combat also I think it's a neat idea to sorta fight through the underbelly of LA to get to a Workbench. And it doesn't take away the 'safe' one, (safe in this case referencing not being camped by other players)
T-888:
--- Quote from: JovankaB on January 25, 2013, 02:55:06 pm ---"danger" factor - something which the Gunrunner WB lacks
--- End quote ---
No, it doesn't lack it, it is supposed to be an alternative to unguarded locations which possess any kind of threat.
You can add another option on how to gain the reputation, to gain access to the workbench by completing a PvE instance, but the workbench itself should be in secure location.
Marko:
A quest enc with an advanced workbench sounds good. Adding it to the existing options sounds good. I personally have a boycott on the GR case quest. I had my worst losses crafting at GR - worse than all other locations combined, so i refuse to craft at GR. I consider it the least safe place of all, even though players keep saying it's the safest, and losing a case adds insult to the grind injury, so forget that noise.
The existing tier 2 crafting system forces crafters to collide with fighters. Some would say that is realistic. Okay, but a tier 2 crafter would make his own adv.bench - that's realistic too but not allowed. So i say forcing crafters to collide with fighters is NOT balanced for that reason. Thus, if you add Jovanka's idea, crafters have a PvE encounter where they can craft (if they survive). This would be much, much better.
Roachor:
Yeah current system requires me to take a combat alt, clear the way for my crafter, log the crafter, make whatever, relog the combat, clear the area again, relog the crafter, run out. It's annoying and a huge time sink, not having shit to do in game ins't improved by making what little there is to do pointlessly waste time.
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