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Author Topic: Shotgun crits  (Read 3929 times)

Shotgun crits
« on: January 21, 2013, 04:20:35 pm »

I believe shotguns (as they have low burst amount and you can not aim while bursting) should have a critcal chance separate on each bullet (max 35% with finesse 10lk more crits and even more crits) the burst should have (dependant on the burst count) -hp popping out of them as individual damage eg. pancor will have -x damage popping out the enemy 5 times insead of -x damage once. This will make a shotgun burst very unique and add to the use as there is no DR modulator with its ammo and it is 6ap for a burst.
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Re: Shotgun crits
« Reply #1 on: January 21, 2013, 05:20:15 pm »

I think that shotguns have receive a nice buff at the last update. And it's good so, they do cool damage, you cant hope do pvp with a single shotgun. Try to rush with a tank small guns+ pancor jackhamer and you will see that shotguns works good =)
Re: Shotgun crits
« Reply #2 on: January 21, 2013, 07:03:58 pm »

You have to get within 6 hexes  for the gun to be of any use if you do a pancake against a bger will do 45 Damage per burst and that's only if you get within 6 hexes
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Re: Shotgun crits
« Reply #3 on: January 21, 2013, 07:05:47 pm »

I think that shotguns have receive a nice buff at the last update. And it's good so, they do cool damage, you cant hope do pvp with a single shotgun. Try to rush with a tank small guns+ pancor jackhamer and you will see that shotguns works good =)

Shotguns are not viable in PvP stop
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Re: Shotgun crits
« Reply #4 on: January 21, 2013, 07:11:45 pm »

But they would be with my suggestion.
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avv

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Re: Shotgun crits
« Reply #5 on: January 21, 2013, 07:15:17 pm »

Hardly. Crit shotgun isn't any good if you can't get bypasses. And most builds have 4 or more luck which means you won't be getting them. So your crits would do about as much damage as avenger build does by default.

Shotguns need HQ ammo with either higher dmg multiplier or armor bypassing abilities.
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Re: Shotgun crits
« Reply #6 on: January 21, 2013, 07:16:38 pm »

Spray and pray will go perfect with my suggestion avv
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Re: Shotgun crits
« Reply #7 on: January 21, 2013, 07:17:52 pm »

Shotguns are not viable in PvP stop

In 1vs1? not sure. With a pancor, and a good critical chance, the big gun have no chance to shoot you at 1 hex.
Re: Shotgun crits
« Reply #8 on: January 21, 2013, 07:19:02 pm »

Hardly. Crit shotgun isn't any good if you can't get bypasses. And most builds have 4 or more luck which means you won't be getting them. So your crits would do about as much damage as avenger build does by default.

Shotguns need HQ ammo with either higher dmg multiplier or armor bypassing abilities.

" HQ ammo", that sounds really good, i think it can be a very nice idea, like in fallout tactics for example!

Perteks

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Re: Shotgun crits
« Reply #9 on: January 21, 2013, 07:19:18 pm »

In 1vs1? not sure. With a pancor, and a good critical chance, the big gun have no chance to shoot you at 1 hex.
He don't need, just from dmg dealting he will win :P
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Re: Shotgun crits
« Reply #10 on: January 21, 2013, 07:20:56 pm »

We are not having a debate on the viability of shotguns in PvP because they are not we are talking about HOW to make them viable
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Re: Shotgun crits
« Reply #11 on: January 21, 2013, 11:20:38 pm »

Bean Bag Ammo, -1 ap single shot(4), 100% KD(subject to stonewall), +100%dr (make shotgun a support class for pvp, also possibly slavers.)
Slugs: have -50% dr, cause 1 ap loss to target per bullet
Dragons Breath: Fire damage, subject to pyro perk.
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Re: Shotgun crits
« Reply #12 on: January 21, 2013, 11:35:59 pm »

Oh god they sound goood  :D
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Re: Shotgun crits
« Reply #13 on: January 22, 2013, 12:00:41 am »

But they would be with my suggestion.

No. Tying shotguns to critical builds only and even then with some randomized damage what could be achieved more easily, yet simple damage output increase is far from enough to ensure viability.

Better DR modifier for ammunition against armored targets, that is done simply by increasing the amount of DR the ammunition negates, knock-back effect working on full range with twice less efficiency or picture perfect based on distance keeping the 6 hex rule or and after the distance of the 6 hex rule in ideal version it would convert to knockdown not knock-back. Knockdown because it allows other sources of offense to lock on the target more easily, making it a more effective weapon as knock-back in most cases also will disallow further damage output due to the low range of the shotgun.

That might not be enough, shotguns might need few hexes of love concerning range, literally few.

Then maybe and ONLY maybe in specific locations and maps where close range combat is common, specialized builds could be utilized with a high tier shotgun in hands.

If it all fails you attach this one.

On top of that each knock-back could deplete the opponent of, for example, 1-2 action point/s

That's after 1 burst not ...

1 ap loss to target per bullet

I hope you don't mean it for bullet in each burst, 5 AP burst hitting 6 bullets decreasing 6 AP ...

Look, shotguns need to be viable not retarded imbalanced.
« Last Edit: January 22, 2013, 12:20:35 am by T-888 »
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Re: Shotgun crits
« Reply #14 on: January 22, 2013, 12:19:45 am »

I think Roachers beanbag ammo is what shotguns NEED
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