Grenades dont take 1 ap, your well known stance of miniguns should win every fight because they go boom boom boom has been noted and ignored.
And that will make all the difference in the world ...
Understand this, just better damage or only action point reduction, or only knock-back/knockdown is not going to make the weapon viable by applying these features separately and not especially if you overbalance these factors. What does that mean?
Bean Bag Ammo, -1 ap single shot(4), 100% KD(subject to stonewall), +100%dr (make shotgun a support class for pvp, also possibly slavers.)
Compare to shotguns now, you deny any damage they had by putting something else to it, alright it is something unique, but you don't buff the shotgun that way. You trade one advantage for another, you overbalance it and it won't be any more viable than it currently is.
Combining mechanics is key in order to make the weapon unique and flexible, though it needs a buff so you don't take anything off it, not something else with the same scale of balance that currently exists.
I don't know how else to explain it.
Okay t888 you fucking know it all can you aim with grenade?
It was implemented a year ago, then I though it might change something with the usage and popularity of grenades, make them more effective, but truth is that option, respectively to hex throw them has zero impact on their efficiency.
your well known stance of miniguns should win every fight because they go boom boom boom has been noted and ignored.
I gave my best current solution to make shotguns viable, you don't have to be so biased and jump to conclusions like this one, I want the same thing as you do, but I sure see a non-viable solution what you suggested.
Besides I'm more known for trying to move mountains with ideas and words.