But isn't that just a part of the solution?
I didn't mention Guardians just because they represent no real force in my opinion.
This jibberis about scaling is pure nonsense, nonetheless there are quite effective ways abusing the existing system wich also involes distress sending to ones own alts.That is clearly exploiting, no need to argue.
One reason its done is either its faster oder more comfortable than using other ways.again: exploit and worth punishing players, if the 'legal' way would work. I'd happily stand infront of a rockformation every 20 minutes again. I personally actually enjoy crafting. Ye i said it.
I cant craft the big boomboom guns. I cant craft the combat drugs.I have no longer a reason to craft bodyarmors. and if i trade for -lets say drugs, i have to run an absurd circle of npc merchants because trading is broken aswell.
And now comes a developer having the goddam nerve posting something about the nub-ingame chat jesesfuckingchrist.
This jibberis about scaling is pure nonsense, nonetheless there are quite effective ways abusing the existing system wich also involes distress sending to ones own alts.
For one instance, i'd like to see the objective reasons why the devs wanted to abolish it in first place - so we can dissect the problem and invent solutions for parts of it instead of throwing reprovals around.As for farming, i could suggest that the human NPC loot the radio and turns it off/the bomb destroys the radio.
>this 10 page shitfest of pure player whining >When the rest (98.5463%) of this community grow up, maybe FOnline could become a better game.
So the idea is deleting radio distress because it's a way to get gear too easily, harms TB PvP, etc. However, it has been said that:-TB PvPers insist in that distressing is a useful tool and that "abusing" it is because of Fast Relog and not because of distressing itself. Delete distress and it would get harder for players who *don't* spend 2/3 of their playing time levelling alts.-It doesn't offer the easiest way to get loot because there are other ways to do so: stealing and using dynamite. So deleting distress wouldn't stop players who get a lot of gear easily: it will just suck for new players with low level characters who want to be able to kill some NPCs with their friends. And it will be harder to get gear just for those less experienced players, because pr0s will still know how to handle thieves characters and explosives.-Players do not really need to distress and call for friends to bypass scaling, because anyone can farm on their own with a good EW fastshooter or BG tank. Once again, delete distress and who will get harmed the most? the players who play the game the way it's "supposed" to be played, with hybrid Mad Max Wannabe builds. The guys with the super builds will have no problem getting loot.I am still waiting Jovanka to answer each and every argument against deleting distress but she just keeps posting "yes TB needs more love, but distress should be scrapped" without explaining why.
THIS IS NOT BETA THIS IS SPARTA
Let us just ignore broken encounter steal (which shall something be done about in a future)...