But yet there hasn't been a valid reason stated to remove it as far as I have seen.
Inability to loose is not a valid reason?
It's already been stated that the problems causing that aren't distress but other things that need fixing. dual logging, stealing, fast relog, use of cars to see enc after death, are they not the real problem?
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inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules and policies, and with that the patience of the forum staff.
The community has spoken,and it said "don't remove distressing for radios"Everything you say will be shot down with better arguments.You know why?Because we are right.Removing this will show how strong is the developer-player connection.
Maybe when it comes to weak encounters (like NCR army which is laughably easy considering it spawns shitloads of best armors ingame). The golden egg argument is used against strong ones (enclave and similiar).The point is it is safest and fastest way to get valuable loot.
Who would kill a duck giving gold eggs?
I didn't mention Guardians just because they represent no real force in my opinion.
Would please implement the basic needs for crafters so we have no longer a reason 'exploiting' ducks?
Since distress allows more comfort and other utilities, it is pointless to remove it and reasons to discuss it at all, questionable.
It'd be better to adjust encounters so that it's less of a deal of scaling, rather more fixed and distinct for how large groups specific encounters are meant for.
So why not reworking the distress instead of abolishing it?
Why? What's the point of it to rework it at all? It's not the problem no matter how you look at it.