Home
Forum
Help
Login
Register
November 21, 2024, 07:02:48 pm
fodev.net
»
FOnline Development
»
3D Development
(Moderators:
skejwen
,
Karpov
,
Gray
,
Luther Blissett
) »
MOCAP
« previous
next »
Print
Pages: [
1
]
Author
Topic: MOCAP (Read 4195 times)
xammurapi
MOCAP
«
on:
December 20, 2012, 03:32:49 pm »
Topic started here:
http://fodev.net/forum/index.php/topic,13929.msg209490.html#msg209490
method of creating the skeleton considered here:
http://fodev.net/forum/index.php/topic,26512.0.html
Next: Tracking motion capture. Removed the movement of the character on the stage (stage in the creation of the animation "finished the game"). Created cyclic animated clip.
Walking wounded in the left leg dwarf
https://www.youtube.com/watch?v=P5nFGAAkr_Q
This animated clip can be applied to any character(fatman, ghoul, female, strongman etc.), the skeleton of which is created by the above method.
Logged
http://vk.com/vaultcrawl
Skype: xinomobile__
Jotisz
Re: MOCAP
«
Reply #1 on:
December 29, 2012, 01:41:08 pm »
It looks nice. Although the upper body seems to look a bit strange but still its nice.
Logged
Print
Pages: [
1
]
« previous
next »
fodev.net
»
FOnline Development
»
3D Development
(Moderators:
skejwen
,
Karpov
,
Gray
,
Luther Blissett
) »
MOCAP