Author Topic: How to make character rigging. Quick and easy.  (Read 4949 times)

How to make character rigging. Quick and easy.
« on: November 03, 2012, 11:29:34 am »
<a href="https://www.youtube.com/watch?v=wMPPBs38Dqc" target="_blank">https://www.youtube.com/watch?v=wMPPBs38Dqc</a>
<a href="https://www.youtube.com/watch?v=fBRhUBDwVtM" target="_blank">https://www.youtube.com/watch?v=fBRhUBDwVtM</a>
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Offline Haraldx

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Re: How to make character rigging. Quick and easy.
« Reply #1 on: November 03, 2012, 01:15:51 pm »
My god, it's true! All Russians play Quake! I mean... Yes, an interesting find indeed. However, is the rig compatible with already existing animations?
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: How to make character rigging. Quick and easy.
« Reply #2 on: November 03, 2012, 02:34:24 pm »
My god, it's true! All Russians play Quake! I mean...
This is not exactly Quake. This is a Quake-like browser-based game, the development of which I am engaged.
Quote
Yes, an interesting find indeed. However, is the rig compatible with already existing animations?
Unfortunately, there is no compatibility with the existing animations.
But there is an opportunity to apply their own base motion capture to different models (I later made ​​the video), in terms of skeletons.
Or the ability to apply motion capture or animation formats .bhv or .bip, speaking of the biped.
Also, this way you can make clothes rig (if fitting clothes). Rig armor or cloak can also be done, but most of all, quality will not be very acceptable and require manual editing of the envelopes and setting vertex weights.

Perhaps different types of rigging models will be subsequently combined?
http://vk.com/vaultcrawl
Skype: xinomobile__