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Author Topic: Pk encounter, dead before screen loads.  (Read 3217 times)

Pk encounter, dead before screen loads.
« on: December 15, 2012, 07:36:41 pm »

Not sure if this has always been the case or if it is what happens when someone with as low computer encounters someone with a fast computer.
i get into an encounter, and im a pile of goo before the fucking screen even loads, didnt even have a chance to run.
some fag named happymerk pked me near boneyard, so be careful, i think he is just camped there.
not cool bro, you can fuck up someones gunrunner mission that way. go pk somewhere practical douchebag

hope you enjoy the lather jacket, and the shotgun.  feel proud now?
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Cyber Jesus

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Re: Pk encounter, dead before screen loads.
« Reply #1 on: December 15, 2012, 07:51:00 pm »

This should be in gang issues, that's where rage-posts belong.
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Re: Pk encounter, dead before screen loads.
« Reply #2 on: December 15, 2012, 07:56:15 pm »

It's called the servers are in europe and this game lags. Gridcamping is like 99% of pvp.
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Re: Pk encounter, dead before screen loads.
« Reply #3 on: December 15, 2012, 08:02:16 pm »

That would be a merc trap.

Fact of the matter is that Boneyard near Runners is pretty practical, as it's the location of the "safest" AWB, and a stop in most barter routes.  Just because you didn't have anything good on you, doesn't mean the next guy didn't roll through with 12k caps, or a dozen P90's, etc.

Dick move - maybe.  I can agree with that.

Wasn't my merc leader, either FWIW.
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August

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Re: Pk encounter, dead before screen loads.
« Reply #4 on: December 17, 2012, 05:48:26 am »

Bro if you're pissed off because of a bandit ambushing merchant runs then your Really not going to like New Reno during the day. Oh any of the unguarded towns. Or public locations and such because unless you and 10 other guys are rolling up on them then you're at an insane disadvantage even with a fast computer. Although in cities you can just use the "View" button.
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Re: Pk encounter, dead before screen loads.
« Reply #5 on: December 17, 2012, 10:40:06 am »

The point is a very valid one, screen load lag in RT combat is basically exploitable, and since the majority of pkrs are ones who look for the exploits so they can get things the easy way, you will come across it.  I can't think of a way really to balance it, other than things I've already suggested with pvp flag timers.  But well all know how conversations about pvp balance go...  So I'll just stop the apes right here, no it won't be fixed, yes people will do it, and yes it's a weak ass way to play the game.  Sorry you got hit by it, but they are out there, used to happen a TON more when cars were visible on map.  Basically if you want to be able to do much of anything in this game in a small group or alone, it's best just to avoid every place people might be, which sucks for a game but at least that way you will be safe 71% of the time.
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Re: Pk encounter, dead before screen loads.
« Reply #6 on: December 17, 2012, 04:29:10 pm »

so, you're whining that somebody has better internet/computer? nice.

Opera

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Re: Pk encounter, dead before screen loads.
« Reply #7 on: December 18, 2012, 08:22:25 am »

so, you're whining that somebody has better internet/computer? nice.

He's pointing out that the way the game handles the "entering map" event is bad: Server moves you to the map before the client is even ready to display anything. Which means that while you have loading screen others see you in the map already. Stuff like this should not depend on your computer speed.

TKs-KaBoom

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Re: Pk encounter, dead before screen loads.
« Reply #8 on: December 18, 2012, 09:52:40 am »

No the clients load should sync with serside load, that is server should start sending info before client can process it and client should display before everyones clients have had the time to load.  like a token could be passed around, duck duck goose style, tell all clients are in sync with same initial start synced data for screen loaded.  polling clients uh, billy bob fonline 2238 server?  Are you there honey?  yeah? kool, are all the others loaded with initial load state?  They are!  Excellent, well I guess I will start displaying.....  yeah ty, you do the same, hows the kids?  yeah a newborn can be a real handfull.  Well I'll ring your door bell next time we need to sync up, yeah bob, great party, l8ter!



That's how I envision it :)
Maybe a bit embellished.....
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Opera

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Re: Pk encounter, dead before screen loads.
« Reply #9 on: December 18, 2012, 02:10:21 pm »

No need to sync every client or anything. I would do it this way:
- Client notifies the server that it's going to enter a map (worldmap -> town/encounter, town part1 -> town part2)
- Server accepts this request if everything is OK, hides the player from everyone
- Client prepares everything it needs to start rendering the map, shows loading screen
- Client notifies the server that we have everything ready, start rendering map
- Server moves the player to new location and keep the clients up-to-date like normally would

This way you are "invisible" to everyone while you have "Loading..." on your screen and you would see everyone in the map almost the same time they see you. Of course, I'm not a game developer, but that sounds kinda OK basic structure for "entering map" event for me.

Sarakin

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Re: Pk encounter, dead before screen loads.
« Reply #10 on: December 18, 2012, 04:55:38 pm »

Now I expect a reply from dev saying something about being it hard-coded :p
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Re: Pk encounter, dead before screen loads.
« Reply #11 on: December 18, 2012, 05:15:11 pm »

Now I expect a reply from dev saying something about being it hard-coded :p
It is hardcoded on deep level, only think that can be done it is cooldown of spawning. Like player spawns invisible for few seconds.
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Re: Pk encounter, dead before screen loads.
« Reply #12 on: December 18, 2012, 08:47:54 pm »

It is hardcoded on deep level, only think that can be done it is cooldown of spawning. Like player spawns invisible for few seconds.

nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD

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Mike Crosser

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Re: Pk encounter, dead before screen loads.
« Reply #13 on: December 18, 2012, 08:52:33 pm »

nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD


Least would stop grid camping.
Re: Pk encounter, dead before screen loads.
« Reply #14 on: December 18, 2012, 09:38:39 pm »

nice idea, but if you spawned invisible for a few seconds then you might have the upper hand, and you can fire on someone virtually invisible XD



Determine approximate loading screen time = win.

Shouldn't give any advantage, just make it less of a difference.
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